Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0009119 | Dwarf Fortress | Miscellaneous Crashes | public | 2015-11-26 12:36 | 2015-11-27 02:02 |
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Reporter | Xenomech | |
Assigned To | Knight Otu | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | Windows 7 x64 | OS Version | 6.1.7601 SP1 |
Product Version | 0.40.24 | |
Target Version | | Fixed in Version | | |
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Summary | 0009119: Program crashes a few seconds after unpausing loaded save |
Description | After loading this save (and unpausing the game), Dwarf Fortress 0.40.24 (Windows, SDL) will cause a buffer overflow exception in a few seconds.
My hunch is that it might have something to do with the "mysterious construction" in progress in my sole craftsdwarf workshop, but I have no real idea. |
Steps To Reproduce | Using the save available here:
http://dffd.bay12games.com/file.php?id=11297 [^]
1. Run Dwarf Fortress 0.40.24
2. On the main menu, select Continue Playing.
3. Select the only save. (Asenkes, Dwarf Fortress ; Boldoludon, 254 ; Folder: region1)
4. Unpause the loaded save.
5. The program crashes in a few seconds.
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Additional Information | |
Tags | 0.40.24, crash, reproducible |
Relationships | duplicate of | 0008719 | resolved | Toady One | Building constructions over parts of trees crashes |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-11-26 12:36 | Xenomech | New Issue | |
2015-11-26 12:37 | Xenomech | Note Added: 0033178 | |
2015-11-26 12:37 | Xenomech | Issue Monitored: Xenomech | |
2015-11-26 12:37 | Xenomech | Issue End Monitor: Xenomech | |
2015-11-26 12:37 | Xenomech | Tag Attached: 0.40.24 | |
2015-11-26 12:38 | Xenomech | Tag Attached: crash | |
2015-11-26 12:38 | Xenomech | Tag Attached: reproducible | |
2015-11-26 13:02 | Xenomech | Note Added: 0033179 | |
2015-11-27 01:33 | fricy | Note Added: 0033180 | |
2015-11-27 02:02 | Knight Otu | Note Added: 0033181 | |
2015-11-27 02:02 | Knight Otu | Relationship added | duplicate of 0008719 |
2015-11-27 02:02 | Knight Otu | Status | new => resolved |
2015-11-27 02:02 | Knight Otu | Resolution | open => duplicate |
2015-11-27 02:02 | Knight Otu | Assigned To | => Knight Otu |
Notes |
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From the error dialog displayed by Windows:
Problem signature:
Problem Event Name: BEX
Application Name: Dwarf Fortress.exe
Application Version: 0.0.0.0
Application Timestamp: 54ad7e66
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 002e726f
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
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I did a little more research. You can prevent the bug from happening right away by setting the Civilian alert level to the custom alert I created and named !!DANGER!! This leads me to believe the error is happening because of a worker job.
After turning the Civilian alert level back to Inactive, the error will eventually occur again.
After watching the dwarves do their various tasks, I now suspect that the bug is related to the construction of a marble floor tile. Above the only Trade Depot on the map, the dwarves are building a marble "roof" out of floor tiles. Sometimes a dwarf will move across an unfinished portion of the floor and start constructing a floor tile in the middle, apprently not connected to anything. I now think this is causing the error. |
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(0033180)
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fricy
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2015-11-27 01:33
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Correct, you need to cut down both the pine tree and the willow north of your depo, the branches overlap the construction tiles causing a crash.
Duplicate of 0008719. |
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