Anonymous | Login | Signup for a new account | 2024-12-23 19:36 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0010412 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2017-12-03 04:50 | 2017-12-19 17:02 | |
Reporter | sionlife | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Mac | OS | MacOS Sierra | OS Version | 10.12.6 | |
Product Version | 0.44.02 | |||||
Target Version | Fixed in Version | 0.44.03 | ||||
Summary | 0010412: No more petitions | |||||
Description | I have a 3 year old fort with over 140 citizens. I have not had a single petition of any kind so far. In previous versions I would have had many petitions to stay by now. I think it has something to do with the fact that there are so many soldier visitors in my tavern at the moment (>80) who are crowding out other types of visitors. I did a game folder upload last night for another bug but I think it is relevant to this bug too. It is here: http://dffd.bay12games.com/file.php?id=13268 [^] | |||||
Steps To Reproduce | Just run a normal fort for a while. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0037193) thvaz (reporter) 2017-12-03 04:56 |
I can confirm this is happening as it happened to me, and probably it is related to the many visitors bug. |
(0037194) papabrando (reporter) 2017-12-03 05:59 |
None of the visitors that first came to my fort seemed to sign for petition either and they all had the same thing in common- they were all there looking for the location of something. Not to relax or to perform. Long story short, I dropped some drawbridges on nearly 50 of them because I was positive they were spies and the future guests that replaced them seemed to sign for petition as normal. Not suggesting you do this, but hey it worked for me. If you do get curious and try this, back up your save, and build tons of slabs lol. |
(0037197) Loci (manager) 2017-12-03 07:41 |
What are your population and visitor caps set at? Early questing visitors (0010340) may exceed your caps and prevent cap-respecting visitors from arriving. |
(0037205) sionlife (reporter) 2017-12-03 14:09 |
The settings below are the ones I have been using throughout: [POPULATION_CAP:200] [STRICT_POPULATION_CAP:220] [BABY_CHILD_CAP:50:1000] [VISITOR_CAP:25] |
(0037219) Loci (manager) 2017-12-04 08:36 |
That would do it. A visitor cap of 25 will be continually exceeded by cap-ignoring questers, preventing any cap-respecting arrivals. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-12-03 04:50 | sionlife | New Issue | |
2017-12-03 04:56 | thvaz | Note Added: 0037193 | |
2017-12-03 05:59 | papabrando | Note Added: 0037194 | |
2017-12-03 07:41 | Loci | Note Added: 0037197 | |
2017-12-03 07:41 | Loci | Assigned To | => Loci |
2017-12-03 07:41 | Loci | Status | new => needs feedback |
2017-12-03 14:09 | sionlife | Note Added: 0037205 | |
2017-12-03 14:09 | sionlife | Status | needs feedback => assigned |
2017-12-04 08:36 | Loci | Note Added: 0037219 | |
2017-12-04 08:36 | Loci | Status | assigned => acknowledged |
2017-12-04 08:36 | Loci | Relationship added | child of 0010340 |
2017-12-19 17:02 | Toady One | Status | acknowledged => resolved |
2017-12-19 17:02 | Toady One | Fixed in Version | => Next Version |
2017-12-19 17:02 | Toady One | Resolution | open => fixed |
2017-12-19 17:02 | Toady One | Assigned To | Loci => Toady One |
Copyright © 2000 - 2010 MantisBT Group |