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IDProjectCategoryView StatusDate SubmittedLast Update
0010340Dwarf FortressDwarf Mode -- Visitorspublic2017-11-23 18:392018-01-11 21:03
Reporterfluffyshambler 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSWindowsOS Version10
Product Version0.44.01 
Target VersionFixed in Version0.44.03 
Summary0010340: Soldier visitors, ignore visitor cap and act strangely
DescriptionCreated a fort and soldiers have been pouring in since day one. Despite having a visitor cap of 20 for a year (triple-checked init file to make sure), they keep arriving and there's about 50 of them. Furthermore, when I order the military to kill one of them, the rest of the visiting soldiers get weird and start meandering around interrupting citizens, chasing them for a second but then walking away without actually attacking them. Most of the soldiers are locked up in the former tavern (hotkey f2), but there are a few escaped ones around hotkey F6 displaying this behavior with citizens.
TagsNo tags attached.
Attached Files

- Relationships
parent of 0010412resolvedToady One No more petitions 
has duplicate 0010391resolvedDwarfu Visitor cap doesn't seem to restrict number of visitors 
has duplicate 0010404resolvedLoci Game doesn't respect visitor cap 
related to 0010362resolvedToady One Elven spy visitors flooding fort immediately 

-  Notes
(0036943)
fluffyshambler (reporter)
2017-11-23 18:40

Relevant save file: http://dffd.bay12games.com/file.php?id=13204 [^]
(0036945)
mrmagolor (reporter)
2017-11-23 19:28

Can confirm this happening to me as well.
(0036950)
Dwarfu (manager)
2017-11-23 22:10

For the visitor cap, relevant thread:
http://www.bay12forums.com/smf/index.php?topic=168313.msg7625565#msg7625565 [^]

Orkel
"The visitor cap doesn't work it seems, tavern keeps filling up with people even though it's set low."

Toady One
"I believe questers ignore the caps now. There's a gray area there and we'll have to deal with it somehow."
(0036992)
thvaz (reporter)
2017-11-25 10:22

While in my fortress they didn't appear until I built a tavern, after that they just don't stop coming. There must be about a hundred. Forbidding the tavern to outsiders doesn't work, though they stop socializing.
(0037001)
Orkel (reporter)
2017-11-25 12:36

Yes can confirm. The questers never leave the fort, keep piling up more and more until FPS death.
(0037002)
thvaz (reporter)
2017-11-25 12:50

Yeah, it is pretty game breaking.
(0037024)
sionlife (reporter)
2017-11-26 06:13

Happening to me too. I am in year 1 of the fort. Just built a tavern, I don't have many buildings yet. I've got 77 visitors, all warrior types, just piled into the tavern. They are all asking questions and seeking information. I have got VISITOR_CAP set to 25 in d_init.txt. They gradually started to leave all by themselves, but I still have about 40 left.
(0037031)
chaosvolt (reporter)
2017-11-26 10:36

Relevant info: I've had these fuckers show up even WITHOUT a tavern.

Also, screenshot of early winter, second year, in a fort deliberately kept at 7 dwarves: https://cdn.discordapp.com/attachments/173888543419006976/384398426197983244/unknown.png [^]

At least it's not as extreme as 77 in year 1, but sweet Armok.
(0037084)
fizzzbannn (reporter)
2017-11-28 17:33

I had 148 visitors before the end of year one. Most were elves with a few humans scattered in. All types of visitors have been showing up. I have no locations active yet so I put all my visitors in a meeting zone right outside my fort's entrance. They are an absolutely epic meat shield...
(0037132)
Dwarfu (manager)
2017-11-30 00:10

Save from Kvall at 0010391:
http://dffd.bay12games.com/file.php?id=13251 [^]
(0037136)
FantasticDorf (reporter)
2017-11-30 01:16

Anecdotally i have also experienced a dwarf soldier listed as 'friendly' not a visitor entering & leaving the map with a 90% turn west entry to north exit, seemingly pathing through my site. I currently have my eyes peeled to see if i can experience it again and get more info.

Is this related to civilisations sending out artifact questers who use the road connections/travel through your site to another location?
(0037181)
Kvall (reporter)
2017-12-02 06:43

Another note, I've noticed if I leave the questers as a meatshield for the nearby tower, every dwarven visitor out there who dies seems to be treated as a citizen, demanding burial in MY catacombs.
(0037220)
Loci (manager)
2017-12-04 08:39

Cap-ignoring questers can also freeze out cap-respecting visitors (0010412).

- Issue History
Date Modified Username Field Change
2017-11-23 18:39 fluffyshambler New Issue
2017-11-23 18:39 fluffyshambler Issue Monitored: fluffyshambler
2017-11-23 18:40 fluffyshambler Note Added: 0036943
2017-11-23 19:28 mrmagolor Note Added: 0036945
2017-11-23 22:10 Dwarfu Note Added: 0036950
2017-11-23 22:10 Dwarfu Assigned To => Dwarfu
2017-11-23 22:10 Dwarfu Status new => confirmed
2017-11-25 10:22 thvaz Note Added: 0036992
2017-11-25 12:36 Orkel Note Added: 0037001
2017-11-25 12:50 thvaz Note Added: 0037002
2017-11-26 03:29 Detros Relationship added related to 0010362
2017-11-26 06:13 sionlife Note Added: 0037024
2017-11-26 10:36 chaosvolt Note Added: 0037031
2017-11-28 09:47 chaosvolt Issue Monitored: chaosvolt
2017-11-28 17:33 fizzzbannn Note Added: 0037084
2017-11-30 00:10 Dwarfu Note Added: 0037132
2017-11-30 00:11 Dwarfu Relationship added has duplicate 0010391
2017-11-30 01:16 FantasticDorf Note Added: 0037136
2017-12-02 06:13 Loci Relationship added has duplicate 0010404
2017-12-02 06:17 Loci Sticky Issue No => Yes
2017-12-02 06:43 Kvall Note Added: 0037181
2017-12-04 08:36 Loci Relationship added parent of 0010412
2017-12-04 08:39 Loci Note Added: 0037220
2017-12-19 17:03 Toady One Status confirmed => resolved
2017-12-19 17:03 Toady One Fixed in Version => Next Version
2017-12-19 17:03 Toady One Resolution open => fixed
2017-12-19 17:03 Toady One Assigned To Dwarfu => Toady One
2017-12-20 06:03 chaosvolt Issue End Monitor: chaosvolt
2018-01-11 21:03 Loci Sticky Issue Yes => No


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