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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001234 | Dwarf Fortress | Dwarf Mode -- Interface, Stockpiles | public | 2010-04-16 07:56 | 2010-06-09 06:46 | |
Reporter | Jumpp | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | closed | Resolution | duplicate | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.03 | |||||
Target Version | Fixed in Version | |||||
Summary | 0001234: Hospital stocks too much stuff, ignores limits | |||||
Description | Hospital settings: Thread: 89910/75000 Cloth: 166000/50000 Splints: 3/5 Crutches: 6/5 Powder for Casts: 0/300 Buckets: 5/5 Soap: 246/900 I speculate that the second number of each ##/## pair, the one that you can change, is a desired limit on that commodity in that hospital. If that's so, then the limits are routinely ignored. This is the alleged bug. | |||||
Steps To Reproduce | 1. Have some thread and cloth on hand. 2. Make a hospital. 3. Observe that the hospital gets quickly loaded up with more cloth and thread than the limits call for. | |||||
Tags | cloth, hospital, item, thread | |||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-16 07:56 | Jumpp | New Issue | |
2010-04-16 08:10 | Kennel | Tag Attached: cloth | |
2010-04-16 08:10 | Kennel | Tag Attached: hospital | |
2010-04-16 08:10 | Kennel | Tag Attached: item | |
2010-04-16 08:10 | Kennel | Tag Attached: thread | |
2010-04-16 08:55 | Footkerchief | Relationship added | duplicate of 0000191 |
2010-04-16 08:55 | Footkerchief | Status | new => resolved |
2010-04-16 08:55 | Footkerchief | Resolution | open => duplicate |
2010-04-16 08:55 | Footkerchief | Assigned To | => Footkerchief |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
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