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IDProjectCategoryView StatusDate SubmittedLast Update
0001662Dwarf FortressDwarf Mode -- Immigrationpublic2010-04-30 11:372014-08-13 08:46
Reportersombrenote 
Assigned ToFootkerchief 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSWindowsOS VersionXP
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001662: I have not received an Immigrant in years.
DescriptionI received one immigration, Very early in the game.

Since then I have seen no one else. This is weird because in my Civ menu I can see that there is another dwarf fort near by, though I have no ability to contact them.

I have built a paved road to the edge, to my entrance and trading post. But no one ever comes. I have accumulated a bit of wealth, have many masterpieces. The Dwarves are well fed, and seem to be in a good mood.

But my pop is stuck at 15 or so, and all the children always get stolen by goblins. So I have had no new people.

I have not picked nobles for ever slot (because there are two few their to spare).

Is this normal or is something going on?
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0001751closedLogical2u no migrants will come to my town...reproduced issue many times...friend had same issue. 
related to 0000545resolvedFootkerchief NO dwarven caravans! 

-  Notes
(0005801)
HammerDave (reporter)
2010-04-30 22:36

First guess, the goblins are intercepting them on the way to your fort.

I had a caravan not show up. Soon thereafter, my first invaders -- 16 goblins arrived, resulting in mass "fun".
(0005807)
NixNax (reporter)
2010-05-01 01:04

I played like 6-7 years (.03).. I had same problem, at first I got few migrant waves which ended up totaling my dwarfs to around 15-20.. Then the migrants stopped, I never saw an caravan - neither did I ever saw any hostiles.. My few dwarves lived happily doing their thing, ever expanding their fortress and breeding..
(0005837)
Kumquat (reporter)
2010-05-01 12:16
edited on: 2010-05-01 12:17

Probably duplicate of 0000545

(0005846)
sombrenote (reporter)
2010-05-01 12:45

I am pretty sure it is that same as 0000545 after reading it.

From what I understand, there is no way to tell whether you will ever get another Immigrant after the game has already started.

But if I understand right, you must start the generated world as adventurer and see if you can pick a dwarf, or you must use legends to see if the dwarf city is killed.

Do I have this right? Having immigrants or not is a big part of the game, and I would expect a person to be able to find out before game as easy as if there was an Aquifor on the map.
(0006670)
Logical2u (manager)
2010-05-13 19:51

You can also use Legends mode to check your civ status. To bypass the "in game" bit, you can just make a copy of your save game, and abandon one of the copies to get to the other game modes.
(0011559)
chironex (reporter)
2010-08-06 13:46

Same problem over here. Plenty of ambushes and childnappers, but no dwarven immigrants whatsoever. It's really getting sort of boring.
(0021888)
Kogut (reporter)
2012-03-29 23:19
edited on: 2012-03-30 01:23

Without save + probably home civ is dead (what just happened in this save: http://dffd.wimbli.com/submit.php?action=message&fid=6030 [^] ).

(0028945)
Footkerchief (manager)
2014-08-13 08:46

Between possible civ death and all the changes to migrants that have since occurred, this is probably no longer relevant.

- Issue History
Date Modified Username Field Change
2010-04-30 11:37 sombrenote New Issue
2010-04-30 22:36 HammerDave Note Added: 0005801
2010-05-01 01:04 NixNax Note Added: 0005807
2010-05-01 12:16 Kumquat Note Added: 0005837
2010-05-01 12:17 Kumquat Note Edited: 0005837 View Revisions
2010-05-01 12:45 sombrenote Note Added: 0005846
2010-05-01 13:30 Footkerchief Relationship added child of 0000545
2010-05-04 23:37 Footkerchief Relationship added parent of 0001751
2010-05-05 00:36 Footkerchief Relationship replaced related to 0000545
2010-05-13 19:51 Logical2u Note Added: 0006670
2010-05-13 19:52 Logical2u Relationship replaced has duplicate 0001751
2010-08-06 13:46 chironex Note Added: 0011559
2012-03-29 23:19 Kogut Note Added: 0021888
2012-03-30 01:23 Kogut Note Edited: 0021888 View Revisions
2014-08-13 08:46 Footkerchief Note Added: 0028945
2014-08-13 08:46 Footkerchief Status new => resolved
2014-08-13 08:46 Footkerchief Resolution open => no change required
2014-08-13 08:46 Footkerchief Assigned To => Footkerchief


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