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IDProjectCategoryView StatusDate SubmittedLast Update
0002600Dwarf FortressDwarf Mode -- Idle Behaviorpublic2010-07-09 06:432012-04-08 10:53
Reporterthijser 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.08 
Target VersionFixed in Version 
Summary0002600: Dwarf not willing to move after falling
DescriptionOne of my dwarfs was planned to fall 1 Z level after digging down for a well. He stopped while falling and started iddeling. Since then all tiles around him have been floored and dug out and he still isn't willing to move again.
Tags0.31.08
Attached Files

- Relationships
duplicate of 0001510needs feedbackFootkerchief Floating creatures stuck in projectile status 

-  Notes
(0009819)
thijser (reporter)
2010-07-09 06:43

I have a save but how do I upload a save?
(0009820)
Dwarfu (manager)
2010-07-09 06:45
edited on: 2010-07-09 06:47

What do you mean he stopped while falling? He's in midair?

And upload saves here:
http://dffd.wimbli.com/category.php?id=20 [^]

(0009831)
thijser (reporter)
2010-07-09 10:52

Well he was in midair he was later supported by a floor and is now standing on a ramp but he got frozen midair.

But I still have the save I just don't know what the path is to the save (should I look in data or region or what?)
(0009835)
Footkerchief (manager)
2010-07-09 11:21
edited on: 2010-07-09 11:22

The save is one of the "region" folders inside /data/save. Zip up the region folder, then upload the zip file.

(0009838)
thijser (reporter)
2010-07-09 12:33

OK I uploaded the save and the recent autosaves so that a clear history of the fortress can be read trough them.

here it the zip
http://dffd.wimbli.com/file.php?id=2649 [^]
(0009842)
Dwarfu (manager)
2010-07-09 14:30
edited on: 2010-07-09 14:54

Ref 0002093.

I checked this out, he definitely won't finish falling. Wasn't able to remove the ramp underneath him because of the water, but removing the floor and drafting him into the military didn't do it.

The ramp is probably holding him in place much like the muddied floors allow plants to grow in a floating place.

(0009861)
thijser (reporter)
2010-07-10 00:14

And in case it matters: temp invasions cave ins weather is all turned off in the init. This is to keep the game going on a very slow system.
(0009862)
thijser (reporter)
2010-07-10 00:31

using v will not highlite this dwarf either you need to use k and enter in order to see his details. Or go to him by the j menu. This suggests the game doesn't really realise he is there.
(0009863)
thijser (reporter)
2010-07-10 01:15

OK I used a pump to drain the water into the nearby underground forest and removed the ramp that did nothing (he was once again suspended in mid air.) I then build a wall under him and that did't do anything either.

- Issue History
Date Modified Username Field Change
2010-07-09 06:43 thijser New Issue
2010-07-09 06:43 thijser Issue Monitored: thijser
2010-07-09 06:43 thijser Issue End Monitor: thijser
2010-07-09 06:43 thijser Note Added: 0009819
2010-07-09 06:45 Dwarfu Note Added: 0009820
2010-07-09 06:47 Dwarfu Note Edited: 0009820 View Revisions
2010-07-09 10:52 thijser Note Added: 0009831
2010-07-09 11:21 Footkerchief Note Added: 0009835
2010-07-09 11:22 Footkerchief Note Edited: 0009835 View Revisions
2010-07-09 12:20 thijser Tag Attached: 0.31.08
2010-07-09 12:33 thijser Note Added: 0009838
2010-07-09 14:30 Dwarfu Note Added: 0009842
2010-07-09 14:54 Dwarfu Note Edited: 0009842 View Revisions
2010-07-09 17:33 Footkerchief Relationship added child of 0002093
2010-07-10 00:14 thijser Note Added: 0009861
2010-07-10 00:31 thijser Note Added: 0009862
2010-07-10 01:15 thijser Note Added: 0009863
2012-04-08 10:53 Footkerchief Relationship added duplicate of 0001510
2012-04-08 10:53 Footkerchief Status new => resolved
2012-04-08 10:53 Footkerchief Resolution open => duplicate
2012-04-08 10:53 Footkerchief Assigned To => Footkerchief
2012-04-08 10:54 Footkerchief Relationship deleted child of 0002093


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