Anonymous | Login | Signup for a new account | 2024-12-27 02:32 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0003086 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-08-22 08:48 | 2010-09-25 09:50 | |
Reporter | Knight Otu | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.12 | |||||
Target Version | Fixed in Version | 0.31.13 | ||||
Summary | 0003086: Traders with building destroyer get confused when getting close to the fortress, slow down incredibly | |||||
Description | By accident, I had traders with the building destroyer tag in a mod, and when they arrived at about the same time as the dwarven caravan, they approached my trade depot at normal speed, only to stop a few steps into my fortress, while dwarves merrily take that same route. After a bit, I noticed that they actually do move, if at snail's pace. Their slow pace can make them go insane. Diplomats appearing at the same time display the same behavior, rather than acting freely as in 0000596, though such a diplomat did destroy a building once. As such, I suspect that the slowdown occurs due to the AI getting confused by two conflicting desires - getting to the trade depot, and destroying buildings. Save: http://dffd.wimbli.com/file.php?id=2986 [^] | |||||
Steps To Reproduce | Add the [BUILDINGDESTROYER:2] tag to an entity creature that'll trade with you. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0012652) Knight Otu (manager) 2010-09-15 08:34 |
This one might be resolved in 0.31.13, but I can't check because the new version doesn't work for me. Perhaps someone else could test the save? |
(0012972) Knight Otu (manager) 2010-09-25 09:45 |
Wrestling with Wubi/Ubuntu to run the newest version, I can now confirm that yes, this bug is squashed. |
(0012973) Logical2u (manager) 2010-09-25 09:49 |
Alright, cool. I'll mark this as fixed along with the Demon code in 31.13. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-08-22 08:48 | Knight Otu | New Issue | |
2010-08-22 09:06 | Footkerchief | Relationship added | related to 0000596 |
2010-09-15 08:34 | Knight Otu | Note Added: 0012652 | |
2010-09-25 09:45 | Knight Otu | Note Added: 0012972 | |
2010-09-25 09:49 | Logical2u | Note Added: 0012973 | |
2010-09-25 09:49 | Logical2u | Status | new => resolved |
2010-09-25 09:49 | Logical2u | Fixed in Version | => 0.31.13 |
2010-09-25 09:49 | Logical2u | Resolution | open => fixed |
2010-09-25 09:49 | Logical2u | Assigned To | => Toady One |
2010-09-25 09:50 | Logical2u | Relationship replaced | child of 0000596 |
Copyright © 2000 - 2010 MantisBT Group |