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ID | Project | Category | View Status | Date Submitted | Last Update | |
0004791 | Dwarf Fortress | World Generation -- General | public | 2011-07-28 21:44 | 2012-03-06 08:01 | |
Reporter | darkteal | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | major | Reproducibility | random | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.25 | |||||
Target Version | Fixed in Version | |||||
Summary | 0004791: Cavern layer in the sky, collapse on embark. | |||||
Description | Immediate collapse seems to be a reported issue, which is what is happening if you leave it run long enough, but I haven't noticed anyone reporting a cavern layer in the sky before. Basically, I generate a new world, embark, and notice that there's an island floating in the sky with mushrooms, water, and a cavern-like layout. I un-pause, and it collapses. initial save available here: http://dffd.wimbli.com/file.php?id=4750 [^] (floating island is in the top left of the map around level 25). | |||||
Steps To Reproduce | Unfortunately I don't have the world seeds (are they saved somewhere for debugging?), but it was with the simplified world gen with the following parameters: Small World Short history Very High Civs High Sites Very High Beasts Very High Savagery Sparse Minerals I seem to get it most times I try to embark on an intersection of multiple (more than two) biomes, in places with high savagery, and a river, but that might just be me making random associations. I'm using some raw edits which shouldn't affect this, and the LNP with Phoebus v21. | |||||
Additional Information | possibly related to: http://www.bay12games.com/dwarves/mantisbt/view.php?id=51 [^] http://www.bay12games.com/dwarves/mantisbt/view.php?id=3972 [^] I also recall seeing an adamantine vein in adventure mode in a human village, but that might have been 31.23, or possibly 31.18 or 19. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0018411) vasiln (reporter) 2011-08-01 13:23 |
You can get generation parameters, including seed, by going into legends mode-- there's an option to export world parameters or something, p or d, I forget. I think one of the important questions here is, does the problem persist on regeneration of the same world? |
Issue History | |||
Date Modified | Username | Field | Change |
2011-07-28 21:44 | darkteal | New Issue | |
2011-07-29 06:52 | Footkerchief | Relationship added | child of 0000051 |
2011-08-01 13:23 | vasiln | Note Added: 0018411 | |
2011-08-01 13:24 | vasiln | Issue Monitored: vasiln | |
2012-03-06 08:01 | Footkerchief | Relationship replaced | duplicate of 0000051 |
2012-03-06 08:01 | Footkerchief | Status | new => resolved |
2012-03-06 08:01 | Footkerchief | Resolution | open => duplicate |
2012-03-06 08:01 | Footkerchief | Assigned To | => Footkerchief |
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