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IDProjectCategoryView StatusDate SubmittedLast Update
0004874Dwarf FortressCombat -- Generalpublic2011-09-02 12:012012-05-14 09:26
Reportersquishynoob 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004874: Brain "completely impaired" by syndrome, but creature can still move/fight
DescriptionSyndromes with IMPAIR_FUNCTION that completely impair the brain aren't immediately lethal; the affected creature can still move and fight for a short while (the same effect as having a broken spine) before suffocation.

Steps To ReproduceCreate or mod a creature for giving a syndrome impairing the brain like this:
[CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

For example modding a Giant Desert Scorpion to have:

[SYNDROME]

    [SYN_NAME:giant desert scorpion sting]

    [SYN_AFFECTED_CLASS:GENERAL_POISON]

    [SYN_IMMUNE_CREATURE:SCORPION_DESERT_GIANT:ALL]

    [SYN_INJECTED]

    [CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

Then test it against a creature in the arena. The brain will be affected quickly, but death will only occur by suffocation.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003645new Adventurer broke lower spine, suffered no ill effect. 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2011-09-02 12:01 squishynoob New Issue
2012-05-14 09:23 Footkerchief Summary Brain "completely impaired" by syndrome, but death is not immediate => Brain "completely impaired" by syndrome, but creature can still move/fight
2012-05-14 09:24 Footkerchief Relationship added related to 0004877
2012-05-14 09:26 Footkerchief Relationship added related to 0003645
2012-05-14 09:26 Footkerchief Relationship deleted related to 0004877


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