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IDProjectCategoryView StatusDate SubmittedLast Update
0006181Dwarf FortressDwarf Mode -- Interface, Animalspublic2012-08-29 07:492012-08-30 04:07
Reporterkreepergrimms 
Assigned ToKnight Otu 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformwindowsOS7OS Versionhome premium
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006181: water buffalos starving to death no matter the size of the pasture
Descriptionive been noticing this since the new update and have usually just butchered off all my water buffalos soon as i get them but i might as well drop this in the threads and maybe get it out there. in the last version i was able to maintain a good sized herd of water buffalo in a max size pasture, but since going from 34.07 to 34.11 i have noticed that my water buffalo are in a perpetual state of hunger and after about a year in game i get the announcement that watter buffalo has been found starved to death, i know having a large herd in a single pasture can cause this but in a max size pasture currently i had 3 water buffalo and they all slowly starved. currently have a single water buffalo in the pasture and its hunger bar is always showing
Steps To Reproduceput water buffalo in a max size pasture
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0004113resolvedToady One Large grazers (elephants and giraffes) can't eat fast enough to keep from starving 

-  Notes
(0023504)
PetWolverine (reporter)
2012-08-29 08:07
edited on: 2012-08-29 19:46

This looks like a duplicate of 0004113.

Edit: Thanks for the tip!

(0023505)
Drazinononda (reporter)
2012-08-29 18:46

Pet: put a # in front of the bug number.

kreeper: Dumb question probably, but I assume the pastures are always in grassy areas?

Otherwise I assume this is a duplicate of 0004113. Water buffalo have [GRAZER:60] which according to research posted in that report is too low a value to allow them to keep up with their own metabolism. The workaround for now is to edit creature_domestic.txt in the object raws to have all grazer values 100 or higher.
(0023507)
kreepergrimms (reporter)
2012-08-30 00:56

ya they were in a grass pasture above ground then once i breached the cave system i moved all the animals underground for safety reasons
(0023508)
kreepergrimms (reporter)
2012-08-30 02:45

on a side note, will altering the grazing raws effect current worlds or will i have to regenerate?
(0023510)
Knight Otu (manager)
2012-08-30 04:07

Okay, I'll resolve this as a duplicate, then.

Kreeper, as long as you change the raws of the save file, changing the Grazer value should work.

- Issue History
Date Modified Username Field Change
2012-08-29 07:49 kreepergrimms New Issue
2012-08-29 08:07 PetWolverine Note Added: 0023504
2012-08-29 08:09 PetWolverine Note Edited: 0023504 View Revisions
2012-08-29 08:09 PetWolverine Note Edited: 0023504 View Revisions
2012-08-29 08:10 PetWolverine Note Edited: 0023504 View Revisions
2012-08-29 18:46 Drazinononda Note Added: 0023505
2012-08-29 19:46 PetWolverine Note Edited: 0023504 View Revisions
2012-08-30 00:56 kreepergrimms Note Added: 0023507
2012-08-30 02:45 kreepergrimms Note Added: 0023508
2012-08-30 04:07 Knight Otu Note Added: 0023510
2012-08-30 04:07 Knight Otu Relationship added duplicate of 0004113
2012-08-30 04:07 Knight Otu Status new => resolved
2012-08-30 04:07 Knight Otu Resolution open => duplicate
2012-08-30 04:07 Knight Otu Assigned To => Knight Otu


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