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ID | Project | Category | View Status | Date Submitted | Last Update | |
0006975 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2014-07-10 14:09 | 2017-12-20 11:29 | |
Reporter | Rafal99 | |||||
Assigned To | lethosor | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | OS | OS Version | Windows XP SP3 | |||
Product Version | 0.40.01 | |||||
Target Version | Fixed in Version | |||||
Summary | 0006975: Goblin siegers ignore sleeping dwarf | |||||
Description | In my current fortress a goblin siege with 10 goblins appeared in the first autumn. One of my recruits started sleeping on the ground on the path of the incoming goblins. The goblin squad walked one tile from the sleeping dwarf but didn't attack him or disturb in any way. From my tests they only start fighting if I wait a while until the sleeping dwarf wakes up and attacks the goblins first. Another issue is that the attacking goblins walk very slowly, maybe they think they are sneaking and don't want to "uncover" themselves? (which would be a bug too because they were visible from the start) I have saves demostrating this backed up, but they are 90MB so I will upload them if needed: - one save is from before the event, the dwarf reproducibly goes sleep at similar place, the goblin squad always walks nearby - second save if from during the event, the goblins are close to the sleeping dwarf but ignore him | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0025597) Rafal99 (reporter) 2014-07-10 14:19 edited on: 2014-07-10 14:20 |
Screenshot from when goblins walk right next to sleeping dwarf (they walk, aren't stopped trying to attack him): http://prntscr.com/41dw7w [^] |
(0025684) Rafal99 (reporter) 2014-07-10 22:15 |
I think I might have figured it out. The goblins entered the map from the east, and this part of my embark is in Evil region, which has regular rains of "heinous filth", that causes temporary blistering to my dwarves who are unlucky to work there. It also rained on the goblins and I noticed that it causes red wounds to eyes with the description "His right eye is blistered", so I in this case it is entirely possible the goblins were just temporary blind. Still, even if blind, they are supposed detect a dwarf one tile away, aren't they? |
(0025802) JasonMel (reporter) 2014-07-11 11:01 |
0001297 seems to indicate that eye injuries do not produce blindness. |
(0025803) Footkerchief (manager) 2014-07-11 11:06 |
Yeah, there are so many other aggression issues that I suspect this is just another one. |
(0025804) Rafal99 (reporter) 2014-07-11 11:07 edited on: 2014-07-11 11:07 |
@JasonMel: Thanks for info, I didn't know that. So it really seems to be an issue with combat AI passiveness. |
(0025808) Button (reporter) 2014-07-11 11:36 |
That's contrary to my experience. In 0.34.11 I had an embark with a small patch of blistering rain. Resident rocs that flew into that part of the embark and blistered their eyes became passive, and were easily struck down by guards from the next caravan. On reviewing 0001297, it seems to me that they're talking about eye injuries not causing *permanent* blindness/eyes healing too easily. It seems to indicate that eye injuries do in fact cause temporary blindness. |
(0037050) Rafal99 (reporter) 2017-11-27 07:39 edited on: 2017-11-27 13:07 |
I still remember the original situation and I think the passiveness was indeed an effect of blistering rain causing blindness on invaders and this is working as intended. Can be closed. |
(0037364) lethosor (manager) 2017-12-20 11:29 edited on: 2017-12-20 11:30 |
Thanks! Sorry for the delay there. PM a manager on the forums if you need this reopened. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-10 14:09 | Rafal99 | New Issue | |
2014-07-10 14:16 | Rafal99 | Issue Monitored: Rafal99 | |
2014-07-10 14:19 | Rafal99 | Note Added: 0025597 | |
2014-07-10 14:20 | Rafal99 | Note Edited: 0025597 | View Revisions |
2014-07-10 22:15 | Rafal99 | Note Added: 0025684 | |
2014-07-11 08:31 | Footkerchief | Relationship added | related to 0006547 |
2014-07-11 11:01 | JasonMel | Note Added: 0025802 | |
2014-07-11 11:06 | Footkerchief | Note Added: 0025803 | |
2014-07-11 11:07 | Rafal99 | Note Added: 0025804 | |
2014-07-11 11:07 | Rafal99 | Note Edited: 0025804 | View Revisions |
2014-07-11 11:36 | Button | Note Added: 0025808 | |
2017-11-27 07:39 | Rafal99 | Note Added: 0037050 | |
2017-11-27 07:40 | Rafal99 | Note Edited: 0037050 | View Revisions |
2017-11-27 07:40 | Rafal99 | Note Edited: 0037050 | View Revisions |
2017-11-27 13:07 | Rafal99 | Note Edited: 0037050 | View Revisions |
2017-11-27 13:07 | Rafal99 | Tag Attached: CLOSE THIS | |
2017-12-20 11:29 | lethosor | Tag Detached: CLOSE THIS | |
2017-12-20 11:29 | lethosor | Note Added: 0037364 | |
2017-12-20 11:29 | lethosor | Status | new => resolved |
2017-12-20 11:29 | lethosor | Resolution | open => no change required |
2017-12-20 11:29 | lethosor | Assigned To | => lethosor |
2017-12-20 11:30 | lethosor | Note Edited: 0037364 | View Revisions |
2018-01-24 09:11 | Rafal99 | Issue End Monitor: Rafal99 |
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