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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0008074 | Dwarf Fortress | Pathfinding | public | 2014-08-18 18:07 | 2014-08-19 06:42 | ||||||
Reporter | C27 | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||
Status | assigned | Resolution | open | ||||||||
Platform | AMD | OS | Windows | OS Version | 7 | ||||||
Product Version | 0.40.09 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0008074: Submerged dwarves refuse to escape water | ||||||||||
Description | Dwarves that end up submerged in water (due to digging into the side of a water body, possibly in other circumstances) refuse to escape and will simply stand there and drown rather than using obvious escape routes. They won't even accept jobs/designations that would move them to safety. | ||||||||||
Steps To Reproduce | Dig a tunnel into the side of a body of water. Dwarf will be submerged and stand there until s/he drowns. | ||||||||||
Tags | drowning, idiot, water | ||||||||||
Attached Files | |||||||||||
Relationships | ||||||
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Notes | |
(0029274) C27 (reporter) 2014-08-18 18:23 |
Note: This happens when they dig in horizontally and would need to move horizontally to escape. |
(0029278) smjjames (reporter) 2014-08-18 18:47 |
Hm, I wonder if this is related to the pathing issues that FBs have when they get into water. |
(0029280) UristDaVinci (reporter) 2014-08-18 20:02 |
Testing back in 0.34.11 found that dwarves will path up to 20 tiles through water to a dry tile to escape. If the "obvious escape route" is further than 20 tiles away after flooding, they will not move. What was your situation like? http://www.bay12forums.com/smf/index.php?topic=116764.0 [^] |
(0029285) Talvieno (reporter) 2014-08-18 22:09 |
This may be related to how merchants path through water, and how they also refuse to path back out once they're in, even if the shore is a single tile away. |
(0029288) C27 (reporter) 2014-08-18 22:44 edited on: 2014-08-18 22:47 |
UristDaVinci: Paths as short as three or four tiles were still ignored. Talvieno: Sounds like it's the same basic bug surfacing in different circumstances. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-18 18:07 | C27 | New Issue | |
2014-08-18 18:08 | C27 | Tag Attached: water | |
2014-08-18 18:08 | C27 | Tag Attached: drowning | |
2014-08-18 18:10 | C27 | Tag Attached: idiot | |
2014-08-18 18:15 | C27 | Issue Monitored: C27 | |
2014-08-18 18:23 | C27 | Note Added: 0029274 | |
2014-08-18 18:47 | smjjames | Note Added: 0029278 | |
2014-08-18 20:02 | UristDaVinci | Note Added: 0029280 | |
2014-08-18 20:58 | Footkerchief | Assigned To | => Footkerchief |
2014-08-18 20:58 | Footkerchief | Status | new => needs feedback |
2014-08-18 22:09 | Talvieno | Note Added: 0029285 | |
2014-08-18 22:44 | C27 | Note Added: 0029288 | |
2014-08-18 22:44 | C27 | Status | needs feedback => assigned |
2014-08-18 22:47 | C27 | Note Edited: 0029288 | View Revisions |
2014-08-19 06:42 | Footkerchief | Relationship added | related to 0006819 |
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