Anonymous | Login | Signup for a new account | 2024-12-25 10:23 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0000110 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2010-04-02 00:59 | 2012-04-23 09:53 | |
Reporter | NoctisVampire | |||||
Assigned To | Toady One | |||||
Priority | high | Severity | major | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows Vista Home Premium SP2 | OS Version | |||
Product Version | ||||||
Target Version | Fixed in Version | 0.34.07 | ||||
Summary | 0000110: Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipment | |||||
Description | In some random cases, dwarves' job preference have to be set manually(like a migrant trapper without any job pref automatically set on trapping etc.) | |||||
Steps To Reproduce | Check migrant waves...also occurs on initial seven if memory serves right | |||||
Tags | labors | |||||
Attached Files | ||||||
Relationships | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Notes | |
(0000302) Asmodeous (reporter) 2010-04-02 15:13 |
Especially noticeable when you have a dwarf with a weapon-based skill (hunters, miners, etc). Can cause hunters to strip naked and leave all their armor and weapons in a pile on the edge of the map if you do not have appropriate stockpiles. |
(0000325) yarrrr (reporter) 2010-04-02 16:21 |
Had this happen as well and it's really annoying because you have to double check every immigrant |
(0000330) garanis (reporter) 2010-04-02 16:31 |
I've had this also. |
(0000634) Draco18s (reporter) 2010-04-03 13:01 |
I just checked and my *metalworkers* come with skills enabled (Blacksmiths, Furnace Operators, etc). Farmers come with *a* skill (not necessarily "Farming," I found a Farmer with only butchery Enabled, but a Cook without anything). Doctors had nothing, as did a miner. Animal Trainers were ok, as was my one Trapper. Gem Cutter had the job enabled, one of two Gem Setters did, the other did not. Conclusion: Its random. |
(0000643) Draco18s (reporter) 2010-04-03 13:35 |
After watching a wave come in one Clothier had his jobs enabled, the other did not. The miner who showed up did not have mining enabled, so he dropped the pick he was given (wood cutters are likely the same--the one that showed up had his job enabled though). |
(0001366) boydstnp (reporter) 2010-04-06 00:25 |
I've had this happen. A carpenter arrived, without the woodcutting skill but with a battle ax. Since he didn't have the woodcutting skill enabled he dropped it at the edge of the map. I enabled it for him and he circled back to pick the ax up. |
(0001368) DoctorZuber (reporter) 2010-04-06 00:29 |
I can also confirm that I've seen immigrants that lacked appropriate labors. I haven't really tried to watch for this, but it's pretty hard not to notice when you stop to adjust labors on somebody and find they lack the labors for their primary profession. |
(0001633) garanis (reporter) 2010-04-06 18:21 |
It seems like the migrants often have multiple skills, but have the weaker skill enabled or none at all. Thus the migrant may have the occupation "Farmer" and have weaponsmithing enabled. |
(0004858) jgoodwin (reporter) 2010-04-24 01:21 edited on: 2010-04-24 01:23 |
Repro'd for me: A woodcutter arrived and dropped axe at border. This guy had only two skills: Novice Woodcutter and Novice Observer, nothing else under labor, nothing under combat or misc. He had no wood skills enabled. So it's not because the game picked some other work-skill to enable, the only jobs he had enabled were Hauling(all), Healthcare(feed,recover) and Other(cleaning). I disagree with priority=high, this is trivial to deal with in-game. |
(0004864) Proteus (reporter) 2010-04-24 02:43 |
Yep, observed it several times... miners drop their pick, woodcutters their axe and hunters get rid of their crossbow, quiver and all of their leather clothes/armor |
(0007489) Leperous (reporter) 2010-05-30 09:35 |
This always seemed to me just a case of migrants not having jobs enabled unless they're better than 'novice' (which is sufficient to give them the profession title). Novice miners will drop their picks, yep, but anything higher shouldn't... |
(0008300) liverlips (reporter) 2010-06-13 11:30 |
Still happens in 31.06. Worst case I seen yet: 2 "Architects" with Proficient Architect skill, however I noticed stuff wasn't building, and neither had architecture labour enabled. They ONLY had the normal default hauling/health labour turned on by default. |
(0010735) cbpye (reporter) 2010-07-20 12:38 |
Still happening in 31.10. I think what's happening is that these dwarves are like the ones you read about in Legends mode that "started farming" or "became a farmer" or "became a blacksmith." They have skills in what they were doing up until that point, but now they're doing something else. They still show as whatever is appropriate for their highest skill. As for the miners and woodcutters, it could just be giving them their tools upon seeing that their highest skill is miner/woodcutter/hunter/whatever, and since they are no longer actively doing that, they drop it. |
(0010853) Draco18s (reporter) 2010-07-22 16:23 |
Confirmed still occurring in 31.10, I just had to enable Milking on a Milker. |
(0010859) kwieland (reporter) 2010-07-22 21:26 edited on: 2010-08-06 07:46 |
My experience is that Architect is the exception. A dwarf with any skill better than proficient will have that labor enabled, and sometimes other ones without any skill will be enabled. Random? Has anyone seen migrants with skills higher than proficient and the labors not enabled? EDT. Scratch that. It could be that skills outside of a group are not enabled. For instance, if you had mast stonecrafter and proficient brewer, the brewer skill might not be enabled. |
(0016366) Doradan (reporter) 2011-03-19 07:39 edited on: 2011-03-19 07:40 |
I just got an immigration wave of 12 dwarves. I did a quick check of their labors/proffesions, and here's a summary (this counts that they all have the standard hauling/medical labors enabled): Master Diagnosis / Diagnosis enabled Adequate Beekeeper / nothing enabled Proficient Swordsdwarf (and all accociated skills) / nothing enabled, dropped all his bronze gear off at spawn High Master Suturer / Suturing AND Bone Setting enabled (had no skills in bone setting whatsoever) Proffesional Wood Burner / Wood Burning enabled Adequate Glassmaker/ Nothing enabled Peasant / Nothing enabled (guess that one doesn't count) Proficient Miner / Nothing enabled Master Brewer (with novice Beekeeping) / Beekeeping enabled Novice Dyer / Nothing enabled Master Jewelcutter / Gem cutting and Gem setting enabled High Master Carpenter / Nothing enabled So yeah, my guess is its either random, or there's a variable we're just not getting. EDIT: Sorry for not mentioning it earlier, this is with .21. |
(0020020) Pufferfish (reporter) 2012-02-18 03:17 edited on: 2012-02-18 03:17 |
I haven't had a single migrant come with labors enabled. It's really quite annoying. I'm on 34.01 currently |
(0020116) Orkel2 (reporter) 2012-02-19 06:12 |
Still in 34.02. Migrants arrive with labors disabled. |
(0020389) janglur (reporter) 2012-02-21 10:02 |
Save example here: http://dffd.wimbli.com/file.php?id=5644 [^] |
(0020483) Thomar (reporter) 2012-02-22 13:33 |
It's also still in 34.02 for me (on Linux). Makes Fortress Mode annoying. |
(0020691) oolon1 (reporter) 2012-02-25 17:09 edited on: 2012-02-25 18:47 |
I want to confirm that -all- new migrants in 34.02 arrive without labors enabled. |
(0020694) zombiejustice (reporter) 2012-02-25 19:34 |
Agree with Oolon: I haven't noticed ANY migrants with anything other than hauling, recover/feed, and cleaning enabled. Can't be sure, but I haven't noticed it. Isn't this intended behavior, though? Or am I just so used to toggling labors that I don't know what's what? I definitely PREFER that all labors start disabled - that way I don't have some know-nothing dwarf all up in my carpenter's workshop, and so on. |
(0020853) etherflan (reporter) 2012-02-28 10:09 |
Just learn that I should be commenting like Thomar and oolon1 instead of adding the tag "34.02" and will be doing things the right way. (sorry about that footkerchief) zombieJustice, I am not sure if it was in 34.02, but in 34.03 init.txt contains the following by default. " You can have your dwarves start/arrive without any labor types enabled here by setting this to NO. [SET_LABOR_LISTS:YES] " |
(0021044) etherflan (reporter) 2012-03-03 23:05 edited on: 2012-03-03 23:13 |
They seem to not drop their equipment now as of 0.34.04. Instead they come with the job "store item in stockpile". This still happens when the appropriate job is equipped, so it is more of improved efficiency than a "fix" atm. Dwarves arrive with their best skill enabled. However no supplementary skills were included (for example: Great glassworker = enabled, but proficient woodburner is not) Additionally, the "storing item in stockpile" from the moment they appear on the map means you can't tell who is new by the "no job" status anymore, you must visually scan the trail of immigrants from the edge of you map to your fort to make sure you enable the skills for the entire wave. EDIT: Also, I noticed that when a dwarf has equal skills of the same category, they can come with the entire category enabled. A dwarf who is "skilled" at both bonecarving and weaving will often times have _all_ crafting skills enabled despite not even having "dabbling" skill level in them. Another one was a "master" mason who came with engraving enabled as well, despite having no skill in it whatsoever. This seems to be the same story told by the other reporters here, but they no longer drop their equipment, but store it. Making progress though, at least my busy dwarves don't stop to go running across the map to pick up dropped equipment anymore :) I was not able to reproduce this well as reloading prior to immigration seems to change who is in the wave (semi-randomly generated?). |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-02 00:59 | NoctisVampire | New Issue | |
2010-04-02 06:53 | Todestool | Tag Attached: labors | |
2010-04-02 15:13 | Asmodeous | Note Added: 0000302 | |
2010-04-02 16:21 | yarrrr | Note Added: 0000325 | |
2010-04-02 16:21 | yarrrr | Issue Monitored: yarrrr | |
2010-04-02 16:31 | garanis | Note Added: 0000330 | |
2010-04-03 11:45 | Footkerchief | Relationship added | has duplicate 0000281 |
2010-04-03 11:45 | Footkerchief | Relationship added | has duplicate 0000247 |
2010-04-03 13:01 | Draco18s | Note Added: 0000634 | |
2010-04-03 13:35 | Draco18s | Note Added: 0000643 | |
2010-04-05 02:02 | Footkerchief | Relationship added | has duplicate 0000455 |
2010-04-05 02:03 | Footkerchief | Summary | Automatic job preference not set => Migrant dwarves can arrive with labors disabled, causing some to drop equipment |
2010-04-06 00:25 | boydstnp | Note Added: 0001366 | |
2010-04-06 00:29 | DoctorZuber | Note Added: 0001368 | |
2010-04-06 09:03 | Footkerchief | Relationship added | has duplicate 0000139 |
2010-04-06 09:03 | Footkerchief | Relationship added | has duplicate 0000601 |
2010-04-06 18:21 | garanis | Note Added: 0001633 | |
2010-04-11 00:31 | Footkerchief | Relationship added | has duplicate 0000962 |
2010-04-20 22:40 | Footkerchief | Summary | Migrant dwarves can arrive with labors disabled, causing some to drop equipment => Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipment |
2010-04-20 22:40 | Footkerchief | Relationship added | has duplicate 0001385 |
2010-04-21 12:25 | Footkerchief | Relationship added | related to 0000124 |
2010-04-24 01:21 | jgoodwin | Note Added: 0004858 | |
2010-04-24 01:23 | jgoodwin | Note Edited: 0004858 | View Revisions |
2010-04-24 02:43 | Proteus | Note Added: 0004864 | |
2010-04-28 10:00 | Footkerchief | Relationship replaced | parent of 0000124 |
2010-04-28 10:00 | Footkerchief | Relationship added | parent of 0001486 |
2010-04-28 10:00 | Footkerchief | Relationship added | parent of 0001609 |
2010-04-28 13:54 | Footkerchief | Category | General => Dwarf Mode -- Immigration |
2010-05-30 09:35 | Leperous | Note Added: 0007489 | |
2010-06-02 12:46 | Conti | Issue Monitored: Conti | |
2010-06-13 11:30 | liverlips | Note Added: 0008300 | |
2010-07-16 09:03 | Footkerchief | Relationship added | related to 0000535 |
2010-07-20 12:38 | cbpye | Note Added: 0010735 | |
2010-07-22 16:23 | Draco18s | Note Added: 0010853 | |
2010-07-22 21:26 | kwieland | Note Added: 0010859 | |
2010-07-22 21:26 | kwieland | Issue Monitored: kwieland | |
2010-07-28 07:58 | Dwarfu | Relationship added | has duplicate 0002871 |
2010-08-05 18:41 | HebaruSan | Issue Monitored: HebaruSan | |
2010-08-06 03:43 | xrogaan | Issue Monitored: xrogaan | |
2010-08-06 07:46 | kwieland | Note Edited: 0010859 | View Revisions |
2011-01-08 14:53 | Footkerchief | Relationship added | related to 0003877 |
2011-02-28 21:42 | Footkerchief | Relationship added | related to 0001451 |
2011-02-28 21:42 | Footkerchief | Relationship deleted | related to 0000535 |
2011-03-13 22:10 | Footkerchief | Relationship added | related to 0001064 |
2011-03-19 07:39 | Doradan | Note Added: 0016366 | |
2011-03-19 07:40 | Doradan | Note Edited: 0016366 | View Revisions |
2011-03-19 08:53 | Footkerchief | Sticky Issue | No => Yes |
2011-10-29 04:57 | Dwarfu | Relationship replaced | has duplicate 0001064 |
2012-02-16 00:31 | etherflan | Tag Attached: 0.34.01 | |
2012-02-17 06:59 | etherflan | Issue Monitored: etherflan | |
2012-02-18 03:17 | Pufferfish | Note Added: 0020020 | |
2012-02-18 03:17 | Pufferfish | Note Edited: 0020020 | View Revisions |
2012-02-18 06:47 | Footkerchief | Issue Monitored: Toady One | |
2012-02-19 06:12 | Orkel2 | Note Added: 0020116 | |
2012-02-21 10:02 | janglur | Note Added: 0020389 | |
2012-02-21 12:04 | Granite26 | Tag Attached: Intentional/Expected? | |
2012-02-22 08:21 | etherflan | Tag Attached: 0.34.02 | |
2012-02-22 08:21 | etherflan | Tag Detached: 0.34.01 | |
2012-02-22 13:33 | Thomar | Note Added: 0020483 | |
2012-02-25 17:09 | oolon1 | Note Added: 0020691 | |
2012-02-25 18:47 | oolon1 | Note Edited: 0020691 | View Revisions |
2012-02-25 19:34 | zombiejustice | Note Added: 0020694 | |
2012-02-28 10:03 | etherflan | Tag Detached: 0.34.02 | |
2012-02-28 10:09 | etherflan | Note Added: 0020853 | |
2012-03-03 23:05 | etherflan | Note Added: 0021044 | |
2012-03-03 23:10 | etherflan | Note Edited: 0021044 | View Revisions |
2012-03-03 23:12 | etherflan | Note Edited: 0021044 | View Revisions |
2012-03-03 23:13 | etherflan | Note Edited: 0021044 | View Revisions |
2012-03-28 16:39 | Toady One | Status | new => resolved |
2012-03-28 16:39 | Toady One | Fixed in Version | => Next Version |
2012-03-28 16:39 | Toady One | Resolution | open => fixed |
2012-03-28 16:39 | Toady One | Assigned To | => Toady One |
2012-03-28 19:22 | Dwarfu | Tag Detached: Intentional/Expected? | |
2012-03-28 19:24 | Dwarfu | Sticky Issue | Yes => No |
2012-03-30 16:37 | kwieland | Issue End Monitor: kwieland | |
2012-04-23 09:53 | etherflan | Issue End Monitor: etherflan |
Copyright © 2000 - 2010 MantisBT Group |