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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0001448 | Dwarf Fortress | Creatures | public | 2010-04-22 23:45 | 2011-04-07 11:54 | ||||||
Reporter | Khym Chanur | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | x86 (AMD Athlon 7550 Dual-Core) | OS | Wine | OS Version | 1.1.32 | ||||||
Product Version | 0.31.03 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0001448: Cave floater skin is made from frozen cave floater juice | ||||||||||
Description | If you change the minimum UNDERGROUND_DEPTH for caver floaters to 1, then it's possible to find "frozen cave floater juice" under the "Leather" category when doing a "prepare carefully" embark. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0004687) Footkerchief (manager) 2010-04-23 00:16 edited on: 2010-04-23 00:16 |
Does it reproduce? Were you modding a world's raws post-generation? |
(0004693) Khym Chanur (reporter) 2010-04-23 02:09 |
It reproduces occasionally with newly generated worlds from scratch (medium region), with the modification made to the global raws before world gen. It doesn't happen very often, though. Also, the one time that I tried actually embarking when it was available, one of my dwarfs was wearing it, and it instantly dissolved into a cloud of juice vapor, which gave the dwarf and a horse fevers. |
(0004694) Khym Chanur (reporter) 2010-04-23 02:11 |
Oh, also, I changed it so that every underground creature and plant starts at cavern depth 1, which might make a difference. |
(0004700) Granite26 (reporter) 2010-04-23 05:41 |
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE] [TISSUE:GAS] [TISSUE_NAME:interior gas:NP] [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:POD_JUICE] [TISSUE_MAT_STATE:GAS] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:10] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LEAKS] Cave floaters have 'skin' made out off the gas that holds the creature together. |
(0004728) Footkerchief (manager) 2010-04-23 10:09 |
^^^ That's not how those tags work (or are supposed to work, anyway). The TISSUE tag isn't subordinate to the USE_MATERIAL_TEMPLATE tag. They're only linked by TISSUE_MATERIAL, and in this case, TISSUE:GAS uses POD_JUICE while TISSUE:POD uses SKIN. So it's very weird for the leather to end up being made of pod juice. |
(0017161) Quietust (reporter) 2011-04-07 09:56 edited on: 2011-04-07 12:13 |
The problem is that cave floaters do not define a LEATHER material, so tanning a cave floater skin will yield a piece of "leather" made from the first defined material, which happens to be POD_JUICE. |
(0017171) Footkerchief (manager) 2011-04-07 11:54 |
The problem is that cave floaters do not define a LEATHER material, so tanning a cave floater skin will yield a piece of "leather" made from the first defined material, which happens to be JUICE. Good catch. That's 0001556. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-22 23:45 | Khym Chanur | New Issue | |
2010-04-23 00:16 | Footkerchief | Note Added: 0004687 | |
2010-04-23 00:16 | Footkerchief | Note Edited: 0004687 | View Revisions |
2010-04-23 00:16 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-23 02:09 | Khym Chanur | Note Added: 0004693 | |
2010-04-23 02:11 | Khym Chanur | Note Added: 0004694 | |
2010-04-23 05:41 | Granite26 | Note Added: 0004700 | |
2010-04-23 10:09 | Footkerchief | Note Added: 0004728 | |
2011-04-07 09:56 | Quietust | Note Added: 0017161 | |
2011-04-07 11:43 | Footkerchief | Relationship added | related to 0004464 |
2011-04-07 11:54 | Footkerchief | Note Added: 0017171 | |
2011-04-07 11:54 | Footkerchief | Relationship added | child of 0001556 |
2011-04-07 12:13 | Quietust | Note Edited: 0017161 | View Revisions |
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