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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002829 | Dwarf Fortress | Miscellaneous Crashes | public | 2010-07-25 10:56 | 2011-03-12 10:49 | |
Reporter | Rkui | |||||
Assigned To | Dwarfu | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | Windows | OS | Vista ultimate 64 | OS Version | ||
Product Version | 0.31.12 | |||||
Target Version | Fixed in Version | |||||
Summary | 0002829: Crash | |||||
Description | Hi Since version .11 the game crash often but i couldn't get you a reliable bugged save within few minutes, as if making a save closer to the crash moment postpone the crash. Anyway, i just ported my last save from version .11 to version .12 and the game crash after few minutes, even if you just let it run and do nothing. Also i use the phoebus graphic set if it have any importance to you. I uploaded the save here http://dffd.wimbli.com/file.php?id=2815 [^] | |||||
Steps To Reproduce | Just let it run, it crash after few minutes | |||||
Tags | Save Included | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0010990) Footkerchief (manager) 2010-07-25 11:36 |
Does the crash appear to be training-related? I.e., does it still crash if you stop them from training? |
(0011001) Rkui (reporter) 2010-07-25 12:45 |
I set all the barracks free and put all the quads to civilian alert and got a crash. Next, just to be sure, i put the alert to civilian and didn't touch the barracks (they went to individual drill) and the game crashed also. |
(0012006) Dwarfu (manager) 2010-08-22 06:28 |
FYI for other testers (parentheses are my actions): This is a massive fort with 180 dwarfs, over 350 free-roaming animals, tons of undisposed of goblin parts... Starts Mid-Spring 24 Slate, crashes on or after 27 Slate; Fort generated in 0.31.06; Has an appointed Arsenal Dwarf (removed); Does not have double mayors; All soap is forbidden; Not all daggers are forbidden (forbid); No jobs in Manager; Generates no errorlog.txt messages; Has several squads (disband); Has four burrows (delete); Getting some "cancels Store Owned Item: Item inaccessible" in gamelog.txt. |
(0016159) Dwarfu (manager) 2011-03-12 10:49 |
Loaded this again and noticed the raws have been overwritten with standard raws after the region was generated. Trying to look at a cow skeleton results in the crash. See Toady's notes 0001271:0008465 0002299:0008466. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-25 10:56 | Rkui | New Issue | |
2010-07-25 11:36 | Footkerchief | Note Added: 0010990 | |
2010-07-25 11:36 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2010-07-25 12:45 | Rkui | Note Added: 0011001 | |
2010-08-22 06:21 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2010-08-22 06:21 | Dwarfu | Tag Attached: Save Included | |
2010-08-22 06:22 | Dwarfu | Tag Attached: Save Needs Testing | |
2010-08-22 06:28 | Dwarfu | Note Added: 0012006 | |
2011-03-12 10:49 | Dwarfu | Note Added: 0016159 | |
2011-03-12 10:49 | Dwarfu | Relationship added | duplicate of 0002299 |
2011-03-12 10:49 | Dwarfu | Status | new => resolved |
2011-03-12 10:49 | Dwarfu | Resolution | open => duplicate |
2011-03-12 10:49 | Dwarfu | Assigned To | => Dwarfu |
2011-03-12 10:49 | Dwarfu | Tag Detached: Save Needs Testing |
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