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ID | Project | Category | View Status | Date Submitted | Last Update |
0003209 | Dwarf Fortress | Combat -- General | public | 2010-09-12 17:48 | 2012-02-20 18:53 |
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Reporter | miskatonic | |
Assigned To | Footkerchief | |
Priority | low | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0003209: Bludgeoning weapons and upright spikes still fail to kill anything except on a critical strike to the brain |
Description | It seems that bludgeoning attacks cause almost no blood loss at all, whether bruising the skin, tearing the muscle or shattering the bone. On subsequent wounds to the same area, this is literally no blood loss at all, and it doesn't look like there's any mechanism for death beyond "jamming skull bits into the brain" that would cut short a beating. Very occasionally the bruising of a lung will cause suffocation eventually, but this takes a very long time and it's more likely that brain trauma will end the creature's life before then.
This is the same case as with retractable spikes contact a creature - the creature will take damage, but lose no blood and will survive indefinitely until their brain is pierced. This appears to be a case of incorrectly identifying upright spikes as blunt instead of edged, though. |
Steps To Reproduce | Reproducible in any combat scenario where blunt weapons (including fists) are involved, though unarmed wrestlers occasionally choke their enemies to death - which results in the 'X has bled to death' announcement. |
Additional Information | Internal haemorrhaging would probably be the cause of death for anyone pounded repeatedly with a steel warhammer, but I don't know how simple that would be to model. |
Tags | bleeding, combat, wound |
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