Anonymous | Login | Signup for a new account | 2024-12-25 10:18 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0004369 | Dwarf Fortress | Miscellaneous Crashes | public | 2011-03-27 23:02 | 2011-03-28 01:20 | |
Reporter | dieffenbachj | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | Windows 7 x64 | OS Version | |||
Product Version | 0.31.23 | |||||
Target Version | Fixed in Version | |||||
Summary | 0004369: Blood Spatter Causing Crashes | |||||
Description | There is some kind of corrupted blood going around my fortress that is causing crashes if it is looked at through the inventory screen or by examining a pool of it. I think it's due to the length of the name of the blood ("coating of Stasot Doomflies the Risky Confederation of Trust's goblin blood" which is too big to even fit on the screen; I noticed during an ambush a goblin leader with four names which also couldn't fit on the screen, Stasost Ngomatu Gongukoslod Zukod, who is still visible in the units list under deceased), but that's just my theory. I can't find it on any dwarves, but then dwarves have been good about using soap and water to scrub themselves clean of any nasty goblin blood. My kittens, however, seem to be COVERED in it, and I cannot examine the inventory of any kittens without crashing. However, now and then my dwarves will wash themselves off over the course of the year, leaving a pool of mystery crash-blood on the floor by the wells. It gets quickly cleaned up, but I haven't been able to move my look cursor over any such pools without the game crashing--probably the dwarves are picking up the blood spatter off one of the hatches into the fort pr something, which is covered in the stuff (apparently). | |||||
Steps To Reproduce | 1. Load attached saved game. 2. Go to dining hall (should be a few screen-spans south of where it's saved and filled with turkeys). 3. Look at one of the kittens' inventories. 4. Crash. Alternatively 1. Load the attached saved game. 2. Go to the surface level. 3. Look at the lower-right-most floor hatch into my fort with the cursor. 4. Crash. | |||||
Additional Information | Save game uploaded to Mediafire http://www.mediafire.com/?hlqqbq3ov4njb8i [^] | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0016698) dieffenbachj (reporter) 2011-03-27 23:06 |
Also, it was Ironhand's Graphics Set I was using. If that matters. No other modifications, except for turning sound off and autosave-on-year-end on. |
(0016702) Kogut (reporter) 2011-03-27 23:41 edited on: 2011-03-27 23:41 |
true type enabled? (0003762) |
(0016704) dieffenbachj (reporter) 2011-03-28 00:56 |
Yes, actually, and disabling it seems to resolve the crash (though it makes play difficult due to Ironhand's large tile size... oh well) |
Issue History | |||
Date Modified | Username | Field | Change |
2011-03-27 23:02 | dieffenbachj | New Issue | |
2011-03-27 23:04 | dieffenbachj | Issue Monitored: dieffenbachj | |
2011-03-27 23:06 | dieffenbachj | Note Added: 0016698 | |
2011-03-27 23:41 | Kogut | Note Added: 0016702 | |
2011-03-27 23:41 | Kogut | Note Edited: 0016702 | View Revisions |
2011-03-28 00:56 | dieffenbachj | Note Added: 0016704 | |
2011-03-28 01:20 | Footkerchief | Relationship added | duplicate of 0003762 |
2011-03-28 01:20 | Footkerchief | Status | new => resolved |
2011-03-28 01:20 | Footkerchief | Resolution | open => duplicate |
2011-03-28 01:20 | Footkerchief | Assigned To | => Footkerchief |
Copyright © 2000 - 2010 MantisBT Group |