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IDProjectCategoryView StatusDate SubmittedLast Update
0004850Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2011-08-21 12:532012-05-30 07:59
ReporterXen0n 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPC laptopOSWindows 7 and Vista bsnsOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004850: Injured Dwarves who are unable to stand are not recovered unless unconscious
DescriptionI found many similar bug reports, but they were either slightly different or listed as resolved.
In my fort, I have a lot of experience with "unable to stand" injuries because of a FB extract that has never gone away, years later. It basically just badly blisters the feet, and sometimes the eyes, so the dwarf cannot stand ever again. Invariably, when a dwarf catches this, they lose the ability to stand, and just sit there until they pass out, THEN they are taken to the hospital. Other dwarves injured in battle or cave-ins and the like are all recovered promptly, but a dwarf who just injures his feet and can't stand, is ignored until he passes out. If, unfortunately, they are more thirsty than tired, they sometimes die of thirst before passing out to be taken to the hospital. One dwarf is very unlucky as he got stricken just as he got to his bed, so he can sleep when he gets tired, ensuring his demise as he will never be recovered.
Steps To Reproduce1) Have a dwarf injured just in the feet such that he cannot stand.
2) Dwarf gets "needs diagnosis" note, but is not recovered unless unconscious.
Additional Informationhttp://dffd.wimbli.com/file.php?id=4874 [^]

Save is zoomed to 2 thirsty, unable to stand dwarves. One is on his bed. No-one will get them while awake. Hit f# to zoom to hospital
Tagshealthcare, hospital, recover wounded, Save Included, unconscious
Attached Files

- Relationships
related to 0000094confirmedToady One Injured dwarves not recovered, ignored by doctors, and/or don't get food/water 
has duplicate 0004869resolvedFootkerchief Immobilized dwarves not taken to hospital 
has duplicate 0004873resolvedFootkerchief Injured Dwarf refuses to eat/drink 
has duplicate 0005947resolvedFootkerchief no 'recover wounded' job for injured, conscious dwarf 
has duplicate 0005628resolvedToady One Dwarved won't care for a severely wounded dwarf for a long time 

-  Notes
(0018665)
Xen0n (reporter)
2011-09-01 08:55
edited on: 2011-09-04 19:40

Possibly related, an injured, unable to stand dwarf who has not been recovered won't eat or drink, even if food is stockpiled under them or they happen to have a full flask/waterskin with them. 0004873
http://dffd.wimbli.com/file.php?id=4908 [^]

Also, it seems additional injuries don't make a difference. As long as the as-yet untreated injuries involve the inability to stand, the dwarf will not be recovered unless they fall asleep.

(0018697)
plynxis (reporter)
2011-09-10 03:30

Here's another save that might also be related

http://dffd.wimbli.com/file.php?id=4931 [^]
(0022708)
DJ_Devil (reporter)
2012-05-24 12:17

still present in v34.10
can also be linked to spinal injuries, some of which give an 'ability to stand lost/impaired' tag too

i'm guessing the fact they're conscious means other dwarves believe they can get to the hospital under their own steam (as a dwarf who's cut his hand open would, for example), and so no 'recover wounded' job is generated.
(0022790)
DJ_Devil (reporter)
2012-05-30 07:59

okay, finally managed to get onto DFFD and upload a file.
this one has 5 people right at the bottom of the screen on 'ground level' (not sure what Z-level, but it's the one before the sky starts, not at the bottom of the whole map.. lol) with various leg injuries giving them the 'ability to stand lost/impaired' tag, 2 of whom get swept up straight away (their 'recover wounded' jobs were already generated when i noticed the 5 injured parties, and saved). the other 3's 'rescues' vary wildly on each play-through - some get fed, some get watered, some get swept up straight away, some sit there for a season or two.

note there are several dwarves with 'no job', milling around in the meeting hall, all (minus the farmers) with 'recover wounded' ON.

i tried to discover myself why they werent being recovered sooner; if they were tied to other jobs (like being fed/watered, etc), if there were no hospital beds, no haulers, whatever. but the only thing i could come up with was they werent unconscious (or didnt fall unconscious for a second so the job could be generated), as even when they did eventually get carried away, they were still conscious, with 'no job' set.. strange!

http://dffd.wimbli.com/file.php?id=6395 [^]

- Issue History
Date Modified Username Field Change
2011-08-21 12:53 Xen0n New Issue
2011-08-21 12:54 Xen0n Tag Attached: healthcare
2011-08-21 12:54 Xen0n Tag Attached: hospital
2011-08-21 12:54 Xen0n Tag Attached: recover wounded
2011-08-21 12:54 Xen0n Tag Attached: unconscious
2011-09-01 08:55 Xen0n Note Added: 0018665
2011-09-01 11:20 Xen0n Note Edited: 0018665 View Revisions
2011-09-04 19:40 Xen0n Note Edited: 0018665 View Revisions
2011-09-10 03:30 plynxis Note Added: 0018697
2012-01-06 22:39 Dwarfu Relationship added parent of 0004869
2012-01-06 22:43 Dwarfu Relationship added related to 0004873
2012-01-06 22:43 Dwarfu Tag Attached: Save Included
2012-03-05 08:53 Footkerchief Relationship added related to 0000094
2012-03-05 08:53 Footkerchief Relationship replaced has duplicate 0004873
2012-03-05 08:54 Footkerchief Relationship replaced has duplicate 0004869
2012-05-24 09:45 Footkerchief Relationship added has duplicate 0005947
2012-05-24 12:17 DJ_Devil Note Added: 0022708
2012-05-30 07:59 DJ_Devil Note Added: 0022790
2014-09-06 13:39 Toady One Relationship added has duplicate 0005628


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