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ID | Project | Category | View Status | Date Submitted | Last Update | |
0000536 | Dwarf Fortress | Dwarf Mode -- Jobs, Military | public | 2010-04-05 16:13 | 2010-06-15 09:09 | |
Reporter | neomaster321365 | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows 7 | OS Version | |||
Product Version | 0.31.01 | |||||
Target Version | Fixed in Version | 0.31.07 | ||||
Summary | 0000536: Crash after unpausing - militia commander's squad info doesn't point back at squad | |||||
Description | The short version is I have a save where, assuming the save is loaded paused, you can move around the area and go up and down levels and go to the different menu screens like the military screen and the squad screen and exit them just fine, but if I just unpause and wait a few seconds, it crashes. Every single time. Tried it like seven times. I think it's curious that while going to the military and squad screens, seemingly very popular for crashes, isn't doing a thing, simply allowing the game to simulate five seconds does make it crash. I realized just now that we can't upload saves, so contact me by email if you want the save. Otherwise just ignore this, Toady. I can't fathom a guess why it's crashing. I just had an immigration wave, but every single one of them are already done blinking when the save is loaded. General dwarven activities are going on, and it just extremely reliably crashes five or so seconds after unpausing. | |||||
Steps To Reproduce | Contact me at collin.reeser@gmail.com for the save, load it, and unpause. Wait five seconds. Crash. | |||||
Additional Information | I didn't know we couldn't upload stuff, so contact me at collin.reeser@gmail.com to figure out a way to send you the save if you actually end up wanting it. I'm sure whatever is causing this crash is something not very obvious in my case, obvious in others, and will get fixed without you ever having to even consider taking a look at my save, but it's there for your request regardless. Have an excellent day and happy coding! | |||||
Tags | No tags attached. | |||||
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Notes | |
(0001257) Logical2u (manager) 2010-04-05 16:22 |
Upload things here - http://dffd.wimbli.com/index.php [^] Can you check the gamelog and see what sort of stuff shows up? I'm personally curious of it's related to 0000495. How much RAM does your PC have? |
(0001296) neomaster321365 (reporter) 2010-04-05 19:14 |
My computer has 4GB of RAM. This fort has been going for a few hours so I don't think it has to do with any early-game errors like what happened in 0000495. In the gamelog, **Loading Fortress** is the very last entry. Nothing happens between loading the save, unpausing, and waiting five seconds for the crash. I'm waiting on my activation email for the DFFD, so I'll upload my save as soon as I can log in to upload. |
(0001302) neomaster321365 (reporter) 2010-04-05 19:29 |
The save is available for download at the following link: http://dffd.wimbli.com/file.php?id=2006 [^] Thank you Logical2u for the link to the DFFD. |
(0001315) Logical2u (manager) 2010-04-05 20:11 |
Crash confirmed in Windows 7 x64. By any chance is that what you're using as well? The crash specifically occurs a few frames after the two carpenters cross paths near the trade depot. I used reveal to try and see if there was some invisible event causing the crash but nothing jumped out at me. |
(0001699) neomaster321365 (reporter) 2010-04-07 00:29 |
I am indeed using Windows 7 x64. I'm just hoping that this is related to some other crash and it just isn't obvious in this case. Otherwise this will be a pretty tricky one to pin down. |
(0001778) SirPenguin (reporter) 2010-04-07 10:17 |
Confirmed on Windows 7, x86, 2 gigs of RAM. The fact it doesn't happen immediately is cool. I think I'll play around with disabling certain things until I figure it out. |
(0001781) SirPenguin (reporter) 2010-04-07 10:19 edited on: 2010-04-07 11:14 |
Alright, I fixed it. Disabling both squads did the trick. Crash is related to the military. Now to narrow it down. I'll edit in my findings to this comment. 1: Alright, it's the first squad, the Blockade Flags who are the troublemakers 2: Well this is interesting. Disabling the schedules for all the squads also stops it from crashing. However, the moment you hit "(m)ilitary" again, the game crashes every time. Tested it out 3 times 3: Canceling their orders via the "(s)quad" screens produces identical results as (2) 4: Giving them a different order (i.e., "Move") replicates crash from (2) as well 5: Removing every squad member but the commander still causes the initial crash 6: Removing equipment from every squad member still causes the initial crash 7: Deleting/Disbanding the squad removes the crash AND allows you to go back to the Military screen 8: Changing the squad leader (after kicking everyone else out) removes the crash AND allows you to go back to the Military screen 9: Observation: The squad leader that causes the crash is "Resting" with a broken foot 10: Removing the arsenal dwarf, removing all equipment from the dwarves, and telling the squad to be inactive removes both crashes as well 11: First conclusion: arsenal dwarf is attempting to assign equipment to a resting dwarf causing it to crash? 12: Removing just the arsenal dwarf is not enough. Still crashes. 13: Removing the arsenal dwarf AND the equipment of the commander still results in the crash 14: Removing the A. dwarf, removing equipment from commander, and telling the squad to be inactive fixes both crashes 15: Removing the A. dwarf and telling the squad to be inactive fixes both problems 16: TOTALLY DIFFERENT DIRECTION: removing a soldier who is currently "picking up equipment" and telling the squad to be inactive fixes both crashes 17: Simply removing the dwarf is not enough to stop the initial crash 18: Observation: Following the dwarf who is picking up the equipment shows he is repeatedly trying to pick up a giant spider hood despite already wearing a hood. Game crashes after the 3rd attempt to put the hat on 19: Turning the squad inactive and removing the A. dwarf AND waiting for the dwarf trying to pick up the equipment to "fix himself" fixes crashes Final conclusion: something with the equipment is fucked up. His refusal to put it on is probably causing the initial crash, and when the initial crash is fixed the crash on the military screen is probably because the game expects him to be wearing the hat but isn't. |
(0001798) Logical2u (manager) 2010-04-07 11:00 |
You are a better and more patient man than I, SirPenguin. Confirmed that disabling the Blockaded Flags stops the crash, at least temporarily. Confirmed that setting all their statuses to "no orders" also stops the crash. But it didn't crash for me after hitting military again - the second time, though, it did. The new crash is slightly different from the old one - it looks more like the crash from 0000629 then it did originally now, but removing the military doesn't stop 0000629 's crash. |
(0001805) SirPenguin (reporter) 2010-04-07 11:15 |
Submitted my final conclusion and findings. Not much else I can do without being able to tinker with code. |
(0001818) neomaster321365 (reporter) 2010-04-07 12:10 |
Wow, SirPenguin. You just... You just painstakingly and methodically destroyed the mystery around that bug. My regards, and my thanks for "fixing" my save. Is there anything I need to do to alter this ticket or is it still a valid standalone report? |
(0001820) SirPenguin (reporter) 2010-04-07 12:14 |
Haha, as a programmer I really enjoy bugtesting and Quality Assurance. I figured narrowing it down helps you and Toady. |
(0001822) DoctorZuber (reporter) 2010-04-07 12:18 |
um... wow... That was some quality work SirPenguin. Good Job! |
(0001823) DoctorZuber (reporter) 2010-04-07 12:23 |
"2: Well this is interesting. Disabling the schedules for all the squads also stops it from crashing. However, the moment you hit "(m)ilitary" again, the game crashes every time. Tested it out 3 times" This may be a HUGE clue as to what is going on in another bug report. Let me track that down real quick. refer to 0000378 and 0000444 |
(0001825) neomaster321365 (reporter) 2010-04-07 12:27 |
Well SirPenguin, I too am a programmer, albeit as a student and as a hobby. I just much prefer actually having code to look at when I'm hunting for bugs. :P |
(0008258) Toady One (administrator) 2010-06-13 01:58 |
Somehow the militia commander's squad information got changed so that it no longer points back to the squad, and this messed it up all sorts of ways. It loads in that state, so I'm not sure what caused it. Possibly related to 0001644. |
(0008310) Footkerchief (manager) 2010-06-13 12:54 |
Reminder sent to: Toady One Hey Toady -- there were apparently a lot of crashes that could be solved by removing the militia commander, so I've brought (hopefully) all those reports together under this one. I'm not sure any of them will be useful for figuring out how the squad info got corrupted, though. |
(0008311) Footkerchief (manager) 2010-06-13 12:57 |
Reminder sent to: Toady One I also added a relationship to 0000319, which seems potentially able to cause problems like this. |
(0008480) Toady One (administrator) 2010-06-15 03:04 |
The bad interplay between 'n' and 'm' is definitely suspect, but I couldn't get it to reproduce the squad info disconnect precisely. I'm going to continue working through those errors, and if the error logs related to broken squad info clear up, we can call it good. The crashes should be patched up in either case. |
(0008492) Toady One (administrator) 2010-06-15 04:38 |
I can get the squad info disconnect if I have a guy in two militia leadership positions with squads created (captain twice or commander/captain) and then remove the dwarf from the second squad. It is a bug (like 0000266) to have a dwarf leading two squads at once -- if you ever had a dwarf leading two squads at once (even as a temporary accident on the mil screen without going back to the main mode), it could create this crash. Does that sound familiar to anybody? Or have squad disconnect crashes happened in situations with only one squad? |
(0008499) Toady One (administrator) 2010-06-15 06:25 |
Hopefully that'll be it. It's all I can find, and it is fixed up now for 0.31.07. Feel free to reopen this if we continue to have disconnects in new forts (there will be a log message for the repair on old forts). |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-05 16:13 | neomaster321365 | New Issue | |
2010-04-05 16:22 | Logical2u | Note Added: 0001257 | |
2010-04-05 19:14 | neomaster321365 | Note Added: 0001296 | |
2010-04-05 19:29 | neomaster321365 | Note Added: 0001302 | |
2010-04-05 20:11 | Logical2u | Note Added: 0001315 | |
2010-04-07 00:29 | neomaster321365 | Note Added: 0001699 | |
2010-04-07 10:17 | SirPenguin | Note Added: 0001778 | |
2010-04-07 10:19 | SirPenguin | Note Added: 0001781 | |
2010-04-07 10:23 | SirPenguin | Note Edited: 0001781 | View Revisions |
2010-04-07 10:26 | SirPenguin | Note Edited: 0001781 | View Revisions |
2010-04-07 10:38 | SirPenguin | Note Edited: 0001781 | View Revisions |
2010-04-07 10:47 | SirPenguin | Note Edited: 0001781 | View Revisions |
2010-04-07 11:00 | Logical2u | Note Added: 0001798 | |
2010-04-07 11:14 | SirPenguin | Note Edited: 0001781 | View Revisions |
2010-04-07 11:15 | SirPenguin | Note Added: 0001805 | |
2010-04-07 12:10 | neomaster321365 | Note Added: 0001818 | |
2010-04-07 12:14 | SirPenguin | Note Added: 0001820 | |
2010-04-07 12:18 | DoctorZuber | Note Added: 0001822 | |
2010-04-07 12:23 | DoctorZuber | Note Added: 0001823 | |
2010-04-07 12:27 | neomaster321365 | Note Added: 0001825 | |
2010-04-10 11:17 | Footkerchief | Relationship added | related to 0000910 |
2010-05-01 05:19 | Logical2u | Category | General => Dwarf Mode -- Jobs, Military |
2010-05-01 05:19 | Logical2u | Summary | Crash after unpausing => Crash after unpausing - knife using military |
2010-05-01 05:19 | Logical2u | Relationship added | related to 0000378 |
2010-06-13 01:58 | Toady One | Note Added: 0008258 | |
2010-06-13 01:58 | Toady One | Assigned To | => Toady One |
2010-06-13 01:58 | Toady One | Status | new => acknowledged |
2010-06-13 01:59 | Toady One | Relationship added | related to 0001644 |
2010-06-13 10:08 | Footkerchief | Relationship replaced | parent of 0001644 |
2010-06-13 10:08 | Footkerchief | Relationship replaced | parent of 0000910 |
2010-06-13 10:08 | Footkerchief | Relationship added | parent of 0001647 |
2010-06-13 10:08 | Footkerchief | Relationship added | parent of 0002298 |
2010-06-13 10:10 | Footkerchief | Relationship added | parent of 0000452 |
2010-06-13 10:10 | Footkerchief | Summary | Crash after unpausing - knife using military => Crash after unpausing - militia commander dissociated from squad |
2010-06-13 10:44 | Logical2u | Relationship added | related to 0000204 |
2010-06-13 12:44 | Footkerchief | Relationship added | parent of 0001593 |
2010-06-13 12:45 | Footkerchief | Relationship added | parent of 0001784 |
2010-06-13 12:46 | Footkerchief | Relationship added | parent of 0001335 |
2010-06-13 12:46 | Footkerchief | Relationship added | parent of 0000384 |
2010-06-13 12:48 | Footkerchief | Relationship added | parent of 0001419 |
2010-06-13 12:48 | Footkerchief | Relationship added | parent of 0000233 |
2010-06-13 12:49 | Footkerchief | Relationship added | parent of 0001255 |
2010-06-13 12:50 | Footkerchief | Relationship replaced | parent of 0000204 |
2010-06-13 12:50 | Footkerchief | Relationship added | parent of 0001421 |
2010-06-13 12:50 | Footkerchief | Sticky Issue | No => Yes |
2010-06-13 12:54 | Footkerchief | Note Added: 0008310 | |
2010-06-13 12:55 | Footkerchief | Summary | Crash after unpausing - militia commander dissociated from squad => Crash after unpausing - militia commander's squad info doesn't point back at squad |
2010-06-13 12:56 | Footkerchief | Relationship added | related to 0000319 |
2010-06-13 12:57 | Footkerchief | Note Added: 0008311 | |
2010-06-15 03:04 | Toady One | Note Added: 0008480 | |
2010-06-15 03:26 | Toady One | Relationship replaced | related to 0002298 |
2010-06-15 03:59 | Toady One | Relationship replaced | related to 0001421 |
2010-06-15 04:24 | Toady One | Relationship replaced | related to 0001255 |
2010-06-15 04:38 | Toady One | Note Added: 0008492 | |
2010-06-15 06:24 | Toady One | Relationship replaced | related to 0001647 |
2010-06-15 06:24 | Toady One | Relationship replaced | related to 0001644 |
2010-06-15 06:25 | Toady One | Note Added: 0008499 | |
2010-06-15 06:25 | Toady One | Status | acknowledged => resolved |
2010-06-15 06:25 | Toady One | Fixed in Version | => 0.31.07 |
2010-06-15 06:25 | Toady One | Resolution | open => fixed |
2010-06-15 09:09 | Footkerchief | Sticky Issue | Yes => No |
2014-03-04 07:24 | Footkerchief | Relationship added | related to 0006452 |
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