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ID | Project | Category | View Status | Date Submitted | Last Update | |
0005759 | Dwarf Fortress | Dwarf Mode -- Reclaim | public | 2012-04-02 15:57 | 2014-07-23 14:25 | |
Reporter | Videospirit | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | trivial | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | Toshiba Satellite L300D | OS | Windows 7 | OS Version | ||
Product Version | 0.34.07 | |||||
Target Version | Fixed in Version | 0.40.05 | ||||
Summary | 0005759: Children who gain skills will have planting labor enabled if they migrate to a second fortress | |||||
Description | I started a game on a world with 20 years of history so the historical figure pickings were slim, the first fortress some children harvested some plants to gain a bit of planter and when they migrated to my next fortress after I abandoned the first they had the planter labor enabled(I still can't touch their labors menu, but they take planter jobs, they're planting seeds right now) | |||||
Steps To Reproduce | Start a fortress on a world with about 12 years of history, grow crops, wait for children to harvest plants(They may need to harvest enough to get novice planter, not just dabbler), abandon fort, settle another, wait for them to migrate in. | |||||
Additional Information | Haven't tested if it applies to children who strange mood a skill, so it may just be the planter labor. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0024473) Lielac (reporter) 2014-01-30 04:08 |
It does not apply to a strange mooded skill, at least not bone carving. http://dffd.wimbli.com/file.php?id=8377 [^] Catten Abyssink is from a previous fortress in this world and does not have bonecarving active despite being legendary. I did see a dabbling planter child have that active, though I didn't think to save it. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-02 15:57 | Videospirit | New Issue | |
2012-04-02 17:49 | Footkerchief | Steps to Reproduce Updated | View Revisions |
2014-01-29 10:58 | Footkerchief | Relationship added | related to 0000872 |
2014-01-30 04:08 | Lielac | Note Added: 0024473 | |
2014-01-30 06:41 | Footkerchief | Summary | Children who gain skills will have labors enabled if they migrate to a second fortress => Children who gain skills will have planting labor enabled if they migrate to a second fortress |
2014-07-23 12:05 | Toady One | Status | new => resolved |
2014-07-23 12:05 | Toady One | Fixed in Version | => Next Version |
2014-07-23 12:05 | Toady One | Resolution | open => fixed |
2014-07-23 12:05 | Toady One | Assigned To | => Toady One |
2014-07-23 14:25 | lethosor | Relationship added | related to 0001482 |
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