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IDProjectCategoryView StatusDate SubmittedLast Update
0005759Dwarf FortressDwarf Mode -- Reclaimpublic2012-04-02 15:572014-07-23 14:25
ReporterVideospirit 
Assigned ToToady One 
PrioritylowSeveritytrivialReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformToshiba Satellite L300DOSWindows 7OS Version
Product Version0.34.07 
Target VersionFixed in Version0.40.05 
Summary0005759: Children who gain skills will have planting labor enabled if they migrate to a second fortress
DescriptionI started a game on a world with 20 years of history so the historical figure pickings were slim, the first fortress some children harvested some plants to gain a bit of planter and when they migrated to my next fortress after I abandoned the first they had the planter labor enabled(I still can't touch their labors menu, but they take planter jobs, they're planting seeds right now)
Steps To ReproduceStart a fortress on a world with about 12 years of history, grow crops, wait for children to harvest plants(They may need to harvest enough to get novice planter, not just dabbler), abandon fort, settle another, wait for them to migrate in.
Additional InformationHaven't tested if it applies to children who strange mood a skill, so it may just be the planter labor.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000872resolvedToady One Children growing up to peasants do not have healthcare labors set. 
related to 0001482resolvedToady One Children that gain professional skills still grow up to be Peasants 

-  Notes
(0024473)
Lielac (reporter)
2014-01-30 04:08

It does not apply to a strange mooded skill, at least not bone carving. http://dffd.wimbli.com/file.php?id=8377 [^] Catten Abyssink is from a previous fortress in this world and does not have bonecarving active despite being legendary. I did see a dabbling planter child have that active, though I didn't think to save it.

- Issue History
Date Modified Username Field Change
2012-04-02 15:57 Videospirit New Issue
2012-04-02 17:49 Footkerchief Steps to Reproduce Updated View Revisions
2014-01-29 10:58 Footkerchief Relationship added related to 0000872
2014-01-30 04:08 Lielac Note Added: 0024473
2014-01-30 06:41 Footkerchief Summary Children who gain skills will have labors enabled if they migrate to a second fortress => Children who gain skills will have planting labor enabled if they migrate to a second fortress
2014-07-23 12:05 Toady One Status new => resolved
2014-07-23 12:05 Toady One Fixed in Version => Next Version
2014-07-23 12:05 Toady One Resolution open => fixed
2014-07-23 12:05 Toady One Assigned To => Toady One
2014-07-23 14:25 lethosor Relationship added related to 0001482


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