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IDProjectCategoryView StatusDate SubmittedLast Update
0006184Dwarf FortressCivilizations/Entities -- Populationspublic2012-08-31 16:202014-07-30 07:28
ReporterFarmerbob 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformIntel / NvidiaOSWindowsOS Version7
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006184: Dwarven populations are infinitely generated in no-dwarf worlds
DescriptionI created a pocket region where dwarves died out in year 83. I created a fortress with the remnnant pockets of dwarves that managed to survive 1000 years without a civilization, and now I get immigrants and trade caravans like as if there were actually a full fledged dwarf civilization in the world, not just a few stragglers here and there that hear about the fort and stop coming after a year.
Steps To ReproduceStart a fortress on the saved region here:
http://dffd.wimbli.com/file.php?id=6858 [^]

Play a while, and notice that every single dwarf poofs magically into legends as needed. This will go on for at least 2 or three years. This is the base save which should be a NoDwarf save, as the last recorded dwarf died in 83
TagsIntentional/Expected?
Attached Files

- Relationships
related to 0000545resolvedFootkerchief NO dwarven caravans! 

-  Notes
(0023513)
Kumquat (reporter)
2012-09-01 04:39

Not a bug.

See 0000545.
(0023518)
Farmerbob (reporter)
2012-09-01 17:42

How is this not a bug? The game is creating what doesn't exist in the legends. It's creating trading caravans from civilizations that don't exist, and continuously creating dwarves out of thin air.

In the old game, you would get a couple immigrant waves, but that was it, after that point, no more dwarves created out of thin air. Most of us assumed this was simply the last few dwarves in the entire world, coming from their hermit caves, or leaving human or elven communities where they might have lived.

Now there's an infinite supply of dwarves from nowhere - it makes playing the "last dwarves" scenarios impossible, and a lot of us like those scenarios.

While I can certainly create appropriate killing traps to kill every dwarf and caravan that arrives, that's really not what I want to do with my no-dwarves games.
(0023519)
Farmerbob (reporter)
2012-09-01 17:45

Oh I see what happened here. You read my bug report backwards. That other bug report was someone complaining about NOT getting dwarven caravans. My report is that I am when I'm not supposed to be.
(0023522)
Kumquat (reporter)
2012-09-02 05:40

Indeed.

0000545 was fixed by creating immigrants and caravans out of thin air when dwarf civilizations were gone.

Since that was a deliberate change made into the game I would say that it is working as intended.

- Issue History
Date Modified Username Field Change
2012-08-31 16:20 Farmerbob New Issue
2012-09-01 04:39 Kumquat Note Added: 0023513
2012-09-01 17:42 Farmerbob Note Added: 0023518
2012-09-01 17:45 Farmerbob Note Added: 0023519
2012-09-02 05:40 Kumquat Note Added: 0023522
2012-09-11 20:56 Footkerchief Relationship added related to 0000545
2012-09-11 20:56 Footkerchief Tag Attached: Intentional/Expected?
2014-07-30 07:28 Footkerchief Status new => resolved
2014-07-30 07:28 Footkerchief Resolution open => no change required
2014-07-30 07:28 Footkerchief Assigned To => Footkerchief


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