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IDProjectCategoryView StatusDate SubmittedLast Update
0009108Dwarf FortressUndeathpublic2015-10-28 11:342015-12-04 22:59
ReporterDonagh 
Assigned ToDwarfu 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformDell XPS 14z i5OSwindows 7OS Version
Product Version0.40.20 
Target VersionFixed in Version 
Summary0009108: The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down.
DescriptionA necromancer has shown up with a bunch of zombies and keeps attacking a wild boar head that seems to be alive.There is about ten zombies and the necromancer all attacking the head constantly and the game is slowing down because of them. I don't know for sure what events led to the extreme hammering of the wild boar head but it should have been destroyed long ago.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0008536acknowledgedDwarfu Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlessly 

-  Notes
(0033145)
Detros (manager)
2015-10-28 12:33

Some tissues have such parameters that they can attack and be attacked but they can't be damaged enough to be killed so combat with them is hard to stop. Zombies are know to be quite hard so they won't lose with that head any time soon; and in case one of them dies, necromancer can revive them. So each attack generates several reports, there are several combats at once and they may be there for quite some time. I guess such stream of combat calculations and reports can slow the game noticeably.

See 0005356, "Undead tissues (hair, feathers, fur) attack but cannot be hit".

- Issue History
Date Modified Username Field Change
2015-10-28 11:34 Donagh New Issue
2015-10-28 12:33 Detros Note Added: 0033145
2015-12-04 22:59 Dwarfu Relationship added duplicate of 0008536
2015-12-04 22:59 Dwarfu Status new => resolved
2015-12-04 22:59 Dwarfu Resolution open => duplicate
2015-12-04 22:59 Dwarfu Assigned To => Dwarfu


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