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ID | Project | Category | View Status | Date Submitted | Last Update | |
0010340 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2017-11-23 18:39 | 2018-01-11 21:03 | |
Reporter | fluffyshambler | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | major | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows | OS Version | 10 | ||
Product Version | 0.44.01 | |||||
Target Version | Fixed in Version | 0.44.03 | ||||
Summary | 0010340: Soldier visitors, ignore visitor cap and act strangely | |||||
Description | Created a fort and soldiers have been pouring in since day one. Despite having a visitor cap of 20 for a year (triple-checked init file to make sure), they keep arriving and there's about 50 of them. Furthermore, when I order the military to kill one of them, the rest of the visiting soldiers get weird and start meandering around interrupting citizens, chasing them for a second but then walking away without actually attacking them. Most of the soldiers are locked up in the former tavern (hotkey f2), but there are a few escaped ones around hotkey F6 displaying this behavior with citizens. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0036943) fluffyshambler (reporter) 2017-11-23 18:40 |
Relevant save file: http://dffd.bay12games.com/file.php?id=13204 [^] |
(0036945) mrmagolor (reporter) 2017-11-23 19:28 |
Can confirm this happening to me as well. |
(0036950) Dwarfu (manager) 2017-11-23 22:10 |
For the visitor cap, relevant thread: http://www.bay12forums.com/smf/index.php?topic=168313.msg7625565#msg7625565 [^] Orkel "The visitor cap doesn't work it seems, tavern keeps filling up with people even though it's set low." Toady One "I believe questers ignore the caps now. There's a gray area there and we'll have to deal with it somehow." |
(0036992) thvaz (reporter) 2017-11-25 10:22 |
While in my fortress they didn't appear until I built a tavern, after that they just don't stop coming. There must be about a hundred. Forbidding the tavern to outsiders doesn't work, though they stop socializing. |
(0037001) Orkel (reporter) 2017-11-25 12:36 |
Yes can confirm. The questers never leave the fort, keep piling up more and more until FPS death. |
(0037002) thvaz (reporter) 2017-11-25 12:50 |
Yeah, it is pretty game breaking. |
(0037024) sionlife (reporter) 2017-11-26 06:13 |
Happening to me too. I am in year 1 of the fort. Just built a tavern, I don't have many buildings yet. I've got 77 visitors, all warrior types, just piled into the tavern. They are all asking questions and seeking information. I have got VISITOR_CAP set to 25 in d_init.txt. They gradually started to leave all by themselves, but I still have about 40 left. |
(0037031) chaosvolt (reporter) 2017-11-26 10:36 |
Relevant info: I've had these fuckers show up even WITHOUT a tavern. Also, screenshot of early winter, second year, in a fort deliberately kept at 7 dwarves: https://cdn.discordapp.com/attachments/173888543419006976/384398426197983244/unknown.png [^] At least it's not as extreme as 77 in year 1, but sweet Armok. |
(0037084) fizzzbannn (reporter) 2017-11-28 17:33 |
I had 148 visitors before the end of year one. Most were elves with a few humans scattered in. All types of visitors have been showing up. I have no locations active yet so I put all my visitors in a meeting zone right outside my fort's entrance. They are an absolutely epic meat shield... |
(0037132) Dwarfu (manager) 2017-11-30 00:10 |
Save from Kvall at 0010391: http://dffd.bay12games.com/file.php?id=13251 [^] |
(0037136) FantasticDorf (reporter) 2017-11-30 01:16 |
Anecdotally i have also experienced a dwarf soldier listed as 'friendly' not a visitor entering & leaving the map with a 90% turn west entry to north exit, seemingly pathing through my site. I currently have my eyes peeled to see if i can experience it again and get more info. Is this related to civilisations sending out artifact questers who use the road connections/travel through your site to another location? |
(0037181) Kvall (reporter) 2017-12-02 06:43 |
Another note, I've noticed if I leave the questers as a meatshield for the nearby tower, every dwarven visitor out there who dies seems to be treated as a citizen, demanding burial in MY catacombs. |
(0037220) Loci (manager) 2017-12-04 08:39 |
Cap-ignoring questers can also freeze out cap-respecting visitors (0010412). |
Issue History | |||
Date Modified | Username | Field | Change |
2017-11-23 18:39 | fluffyshambler | New Issue | |
2017-11-23 18:39 | fluffyshambler | Issue Monitored: fluffyshambler | |
2017-11-23 18:40 | fluffyshambler | Note Added: 0036943 | |
2017-11-23 19:28 | mrmagolor | Note Added: 0036945 | |
2017-11-23 22:10 | Dwarfu | Note Added: 0036950 | |
2017-11-23 22:10 | Dwarfu | Assigned To | => Dwarfu |
2017-11-23 22:10 | Dwarfu | Status | new => confirmed |
2017-11-25 10:22 | thvaz | Note Added: 0036992 | |
2017-11-25 12:36 | Orkel | Note Added: 0037001 | |
2017-11-25 12:50 | thvaz | Note Added: 0037002 | |
2017-11-26 03:29 | Detros | Relationship added | related to 0010362 |
2017-11-26 06:13 | sionlife | Note Added: 0037024 | |
2017-11-26 10:36 | chaosvolt | Note Added: 0037031 | |
2017-11-28 09:47 | chaosvolt | Issue Monitored: chaosvolt | |
2017-11-28 17:33 | fizzzbannn | Note Added: 0037084 | |
2017-11-30 00:10 | Dwarfu | Note Added: 0037132 | |
2017-11-30 00:11 | Dwarfu | Relationship added | has duplicate 0010391 |
2017-11-30 01:16 | FantasticDorf | Note Added: 0037136 | |
2017-12-02 06:13 | Loci | Relationship added | has duplicate 0010404 |
2017-12-02 06:17 | Loci | Sticky Issue | No => Yes |
2017-12-02 06:43 | Kvall | Note Added: 0037181 | |
2017-12-04 08:36 | Loci | Relationship added | parent of 0010412 |
2017-12-04 08:39 | Loci | Note Added: 0037220 | |
2017-12-19 17:03 | Toady One | Status | confirmed => resolved |
2017-12-19 17:03 | Toady One | Fixed in Version | => Next Version |
2017-12-19 17:03 | Toady One | Resolution | open => fixed |
2017-12-19 17:03 | Toady One | Assigned To | Dwarfu => Toady One |
2017-12-20 06:03 | chaosvolt | Issue End Monitor: chaosvolt | |
2018-01-11 21:03 | Loci | Sticky Issue | Yes => No |
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