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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001203 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2010-04-15 10:07 | 2014-08-13 11:30 | |
Reporter | kaefermelder | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | unable to reproduce | |
Status | resolved | Resolution | fixed | |||
Platform | PC | OS | XP | OS Version | ||
Product Version | 0.31.03 | |||||
Target Version | Fixed in Version | 0.40.01 | ||||
Summary | 0001203: might tame animals prematurely detect ambushers in some cases? | |||||
Description | Sorry for the essay! Human caravan arrived, moved to trade depot. Kobold thief was detected there. (about 15 tiles inside my fortress, underground). As often, my animals there (meeting area is there too) ripped the dude apart faster than my military moved in. So far nothing out of the ordinary, might have nothing to do with the below. Right then some animals start to move west, go outside, leaving the meeting area (they don't do that unless some game is right at my entrance or maybe if I move soldiers out too). Now this still might be some weird flight behaviour, but then, outside they cross my bridges move outside the walled-in entrance and turn around 180°, moving east, about 60 tiles far, right into a yet invisible goblin squad and trigger the ambush message. No game near there either. | |||||
Steps To Reproduce | if I knew.. | |||||
Additional Information | This was 3 wolves, 1 cougar, 2 alligators, obviously all tame. 1 wolf was wounded by the kobold, so he might have triggered the whole thing... but once outside.. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | |||||||||||
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Notes | |
(0003731) Footkerchief (manager) 2010-04-15 11:34 edited on: 2010-04-15 11:39 |
There were some possible reports in old versions of animals accidentally detecting ambushers: http://www.bay12games.com/forum/index.php?topic=37679.0 [^] However, I suspect this report has more to do with 0000178. Sneaking/ambushing definitely has some bugs right now. |
(0028958) 4maskwolf (reporter) 2014-08-13 10:59 |
Was this fixed with 0000178? |
(0028961) Footkerchief (manager) 2014-08-13 11:30 |
Most likely. Please PM me if otherwise. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-15 10:07 | kaefermelder | New Issue | |
2010-04-15 11:34 | Footkerchief | Note Added: 0003731 | |
2010-04-15 11:39 | Footkerchief | Note Edited: 0003731 | View Revisions |
2010-04-15 11:40 | Footkerchief | Relationship added | child of 0000178 |
2011-08-02 11:16 | Footkerchief | Relationship added | related to 0001378 |
2014-01-27 13:02 | Footkerchief | Tag Attached: Fixed in 0.34.12? | |
2014-01-27 13:02 | Footkerchief | Note Added: 0024402 | |
2014-01-27 13:03 | Footkerchief | Tag Detached: Fixed in 0.34.12? | |
2014-01-27 13:03 | Footkerchief | Note Deleted: 0024402 | |
2014-07-15 07:33 | Footkerchief | Relationship replaced | related to 0000178 |
2014-08-13 10:59 | 4maskwolf | Note Added: 0028958 | |
2014-08-13 11:30 | Footkerchief | Note Added: 0028961 | |
2014-08-13 11:30 | Footkerchief | Status | new => resolved |
2014-08-13 11:30 | Footkerchief | Fixed in Version | => 0.40.01 |
2014-08-13 11:30 | Footkerchief | Resolution | open => fixed |
2014-08-13 11:30 | Footkerchief | Assigned To | => Toady One |
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