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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0003407 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-10-10 13:30 | 2012-02-26 10:22 | ||||||
Reporter | Quietust | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.31.16 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0003407: Caravan guards follow merchants poorly | ||||||||||
Description | When Human or Dwarven caravans arrive, the armed guards seem to protect them by periodically moving to a random position within 2 tiles of each merchant. If the fortress's design involves walls only 1 tile thick, this will frequently result in the guards wanting to move to the other side of the wall, even if they have to walk all the way across the map to do so. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | |||||||||||
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Notes | |
(0013309) Quietust (reporter) 2010-10-10 13:34 |
As usual, this is another issue that dates back to 40d and likely even earlier. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-10-10 13:30 | Quietust | New Issue | |
2010-10-10 13:34 | Quietust | Note Added: 0013309 | |
2012-02-26 10:22 | Footkerchief | Relationship added | related to 0002895 |
2012-02-26 10:25 | Footkerchief | Relationship added | related to 0004556 |
2018-04-16 18:40 | Huntthetroll | Issue Monitored: Huntthetroll |
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