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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0005711 | Dwarf Fortress | Items | public | 2012-03-26 10:35 | 2022-12-08 21:27 | ||||||
Reporter | Lazygun | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | PC | OS | Windows | OS Version | Vista | ||||||
Product Version | 0.34.06 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0005711: Items (clothing/food) rot in an "everything" stockpile that includes refuse | ||||||||||
Description | In my current fort, I watched an *(iron gauntlet)* decay from x to X to XX while on the floor in an underground stockpile that accepted armour of all kinds. | ||||||||||
Steps To Reproduce | Create a pocket world. Embark carefully with an assortment of food, drink and various armours. Create a large 'anything' stockpile. Wait. On 23rd Granite, still in the first month, all the clothing and armours in the stockpile have decayed at least twice. I have: XX(wolverine leather right mitten)XX X(steel breastplate)X X(iron cap)X XX(wombat leather hood)XX XX(hoary marmot leather leggings)XX X(copper right gauntlet)X XX(wombat leather shoe)XX X(iron mail shirt)X XX(sheep wool sock)XX By 1st of Slate, the non-metal armour has decayed completely away, and when I remember to enable "dwarfs gather refuse from outside" and "dwarves dump other", they begin hauling the metal armour away to the refuse zone. | ||||||||||
Additional Information | I think this also explains why an earlier fort had bins full of XX*clothing*XX. At first, there were not enough bins to store the items, causing them to decay. | ||||||||||
Tags | Intentional/Expected? | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0021747) Footkerchief (manager) 2012-03-26 10:39 edited on: 2012-03-26 10:40 |
Does armor/clothing still decay if you disable refuse for your "anything" stockpile? See this devlog entry: http://bay12games.com/dwarves/index.html#2012-03-17 [^] |
(0021752) Lazygun (reporter) 2012-03-26 11:04 edited on: 2012-03-26 11:05 |
Yes, that works properly and things don't decay. Now I know what not do do. It seems unintuitive to me though. It came up in a game situation where my young fort had a "nearly everything" stockpile that accepted only useful refuse: bones, skulls, horns, and hair. Things decay even in bins. And yet, dumped and forbidden items in a garbage zone don't decay. |
(0021753) Footkerchief (manager) 2012-03-26 11:06 |
It seems unintuitive to me though. Yeah, I agree -- leaving this open. |
(0021754) JasonMel (reporter) 2012-03-26 11:30 |
Is armor supposed to decay at all? Should that be a separate report? |
(0021755) Lazygun (reporter) 2012-03-26 11:33 |
I think internally the game treats armour and clothing as the same kind of object. It's reasonable that armour should rust. But it should be slower than clothing. And clothing should rot slower than it does now, IMO. |
(0021865) Cubittus (reporter) 2012-03-29 11:20 |
Ack - this just got me. I made some nice new shiny steel mail shirts. They were put in a stockpile that included hair refuse (for spinning into thread). By the time I got my military organized to wear them (about 1 season) they were XX◊steel mail shirt◊XX. :( |
(0030505) Loci (manager) 2014-10-02 14:51 |
It would be nice if the decay behavior had a toggle in the refuse options (like 'u: empty cages' in the animal options)--on by default for refuse piles, off by default for every other pile. |
(0038424) Loci (manager) 2018-06-03 13:58 |
To my knowledge the "enhanced degradation" refuse logic does not apply to food, only to armor and clothing. I have tested plump helmets in refuse piles for 20 years without rot (v0.43.05, v0.34.11). |
(0041354) derekguenther (reporter) 2022-12-08 21:27 |
Can confirm that this still exists in v50 (Steam version). |
Issue History | |||
Date Modified | Username | Field | Change |
2012-03-26 10:35 | Lazygun | New Issue | |
2012-03-26 10:39 | Footkerchief | Note Added: 0021747 | |
2012-03-26 10:40 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2012-03-26 10:40 | Footkerchief | Note Edited: 0021747 | View Revisions |
2012-03-26 11:04 | Lazygun | Note Added: 0021752 | |
2012-03-26 11:05 | Lazygun | Note Edited: 0021752 | View Revisions |
2012-03-26 11:06 | Footkerchief | Note Added: 0021753 | |
2012-03-26 11:06 | Footkerchief | Tag Attached: Intentional/Expected? | |
2012-03-26 11:06 | Footkerchief | Tag Detached: AWAITING UPDATE | |
2012-03-26 11:07 | Footkerchief | Summary | Armour on the ground is decaying. And fast!. => Armor/clothing decays in an "everything" stockpile that includes refuse |
2012-03-26 11:30 | JasonMel | Note Added: 0021754 | |
2012-03-26 11:33 | Lazygun | Note Added: 0021755 | |
2012-03-29 11:20 | Cubittus | Note Added: 0021865 | |
2012-03-29 11:22 | Cubittus | Issue Monitored: Cubittus | |
2014-09-13 12:47 | Footkerchief | Summary | Armor/clothing decays in an "everything" stockpile that includes refuse => Items (clothing/food) rot in an "everything" stockpile that includes refuse |
2014-09-13 12:47 | Footkerchief | Relationship added | has duplicate 0008264 |
2014-10-01 09:02 | Footkerchief | Relationship added | has duplicate 0008380 |
2014-10-01 09:03 | Footkerchief | Relationship added | has duplicate 0008231 |
2014-10-01 09:03 | Footkerchief | Assigned To | => Footkerchief |
2014-10-01 09:03 | Footkerchief | Status | new => confirmed |
2014-10-02 14:51 | Loci | Note Added: 0030505 | |
2015-04-03 10:46 | Afghani84 | Issue Monitored: Afghani84 | |
2015-04-03 18:50 | lethosor | Relationship added | has duplicate 0008896 |
2015-12-12 21:47 | BenLubar | Issue Monitored: BenLubar | |
2018-06-03 13:58 | Loci | Note Added: 0038424 | |
2022-12-08 21:27 | derekguenther | Note Added: 0041354 |
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