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IDProjectCategoryView StatusDate SubmittedLast Update
0002890Dwarf FortressAdventure Mode -- Movementpublic2010-07-29 12:102010-08-10 00:08
Reportervipre01 
Assigned ToFootkerchief 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.11 
Target VersionFixed in Version 
Summary0002890: Game Slows, Non-CPU Issue
DescriptionWhen traveling to a particular LOCATION, or tile, movement slows to a crawl. This issue is only reserved for that particular location and upon moving to a different tile/city/forest, etc the game resumes its normal speed.

As mentioned, this is not a CPU issue as it only occurs once I enter that one zone, all other places are uneffected at this time.
Steps To ReproduceUnsure, first time encountering. The issue occured when I entered and exited a particular zone over multiple occasions (possibly more than 12). When the slow down process began, everytime I would reenter the zone it would get a bit more slow.
Additional InformationThe problem occured for one zone in which I had to defeat a Bronze Colosus. Couldn't defeat him the first try and so had to repeatively get new followers and try again. Over a long period of time that particular zone began to slow more and more and more to the point now where it takes close to a minute to move one square/space within that zone.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0002529resolvedToady One Repeatedly visiting town/site causes animals to accumulate 

-  Notes
(0011260)
Footkerchief (manager)
2010-07-29 12:11
edited on: 2010-07-29 12:12

Does 0002529 explain what you're seeing? In your case, the animals are probably accumulating underground.

(0011263)
vipre01 (reporter)
2010-07-29 14:07
edited on: 2010-07-29 14:08

It could be, the fact he/she mentioned that the computer would "jam for longer and longer periods of time" is definitely reminiscent of the problem I'm facing.

The place I'm at is also a cave entrace so they absolutely could be spawning underground.

(0011264)
Footkerchief (manager)
2010-07-29 14:26

Yep, cave entrances are tracked as sites, so they'd accumulate creatures just like a town or dwarf pit or whatever.

I'll go ahead and mark this one as a duplicate, but feel free to reopen it if you find reason to believe that it's different from 0002529.

- Issue History
Date Modified Username Field Change
2010-07-29 12:10 vipre01 New Issue
2010-07-29 12:11 Footkerchief Note Added: 0011260
2010-07-29 12:12 Footkerchief Note Edited: 0011260 View Revisions
2010-07-29 12:12 Footkerchief Tag Attached: AWAITING UPDATE
2010-07-29 12:12 Footkerchief Relationship added duplicate of 0002529
2010-07-29 14:07 vipre01 Note Added: 0011263
2010-07-29 14:08 vipre01 Note Edited: 0011263 View Revisions
2010-07-29 14:26 Footkerchief Note Added: 0011264
2010-07-29 14:26 Footkerchief Status new => resolved
2010-07-29 14:26 Footkerchief Resolution open => duplicate
2010-07-29 14:26 Footkerchief Assigned To => Footkerchief
2010-08-10 00:08 Dwarfu Tag Detached: AWAITING UPDATE


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