Anonymous | Login | Signup for a new account | 2024-11-01 05:19 PDT |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004877 | Dwarf Fortress | Combat -- General | public | 2011-09-03 14:39 | 2015-03-02 14:12 | ||||||
Reporter | squishynoob | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004877: Breaking the upper spine of a creature with a targetable neck doesn't cause symptoms of spinal cord injury | ||||||||||
Description | Breaking the upper spine (neck's spine) of a creature with a targettable neck (such as a giraffe that has body type QUADRUPED_NECK) won't cause paralysis and all other wonders. Modding "normal" upper spines to use CON_CAT instead of CONTYPE (like the targettable neck does), still allows for paralysis and assorted wonders of anatomy. | ||||||||||
Steps To Reproduce | 1. Create a creature with a targettable neck in the arena (like a giraffe) 2. Create an opposing creature with sufficient strength. 3. Pound the neck until it breaks. 4. "It's just a flesh wound!", the creature with the snapped neck will spring to their feet and attack you. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | |||||||||||||||||||||
|
Notes | |
(0019188) Lycaeon (reporter) 2011-12-17 14:53 |
It seems that only spinal columns attached to the HEAD, UPPERBODY, or LOWERBODY result in some form of STANCE paralysis when broken, whereas spines attached to anything else only disable GRASP bodyparts. |
(0030136) smjjames (reporter) 2014-09-12 08:24 |
Not to mention that the pulping system causes some strangeness with nervous tissue. |
(0032311) chaosvolt (reporter) 2015-03-02 14:12 edited on: 2015-03-02 14:50 |
Can confirm it still occurs in DF2014. EDIT: Curiously, while I've yet to see normal spinal damage affect anything, modding the upper spine by adding the [JOINT] tag does have its expected effect when snapping the neck. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-09-03 14:39 | squishynoob | New Issue | |
2011-12-17 14:42 | Knight Otu | Relationship added | has duplicate 0004984 |
2011-12-17 14:53 | Lycaeon | Note Added: 0019188 | |
2011-12-20 08:38 | Footkerchief | Summary | Breaking the upper spine of a creature with a targettable neck doesn't work => Breaking the upper spine of a creature with a targetable neck doesn't cause symptoms of spinal cord injury |
2012-05-14 09:24 | Footkerchief | Relationship added | related to 0004874 |
2012-05-14 09:25 | Footkerchief | Relationship added | related to 0003645 |
2012-05-14 09:26 | Footkerchief | Relationship deleted | related to 0004874 |
2014-08-20 06:18 | Footkerchief | Relationship added | has duplicate 0008085 |
2014-09-11 18:40 | Footkerchief | Relationship added | has duplicate 0008277 |
2014-09-11 18:40 | Footkerchief | Assigned To | => Footkerchief |
2014-09-11 18:40 | Footkerchief | Status | new => confirmed |
2014-09-12 08:24 | smjjames | Note Added: 0030136 | |
2015-03-02 14:12 | chaosvolt | Note Added: 0032311 | |
2015-03-02 14:50 | chaosvolt | Note Edited: 0032311 | View Revisions |
Copyright © 2000 - 2010 MantisBT Group |