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IDProjectCategoryView StatusDate SubmittedLast Update
0005375Dwarf FortressAdventure Mode -- Inventorypublic2012-02-21 14:032012-02-21 22:15
ReporterXotano 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0005375: crossbow/bowman companions
Descriptiononce they run our of ammo they become useless, there needs to be some sort of way to replace there bolts/arrows besides cheating to control them so you can pick up more ammo on them.

i was thinking of being able to trade with them as long as your standing next to them and having it not involve money but make it so you cant just take all there stuff off of them.
they would need some small amount of scripting maybe to make them equip the better things they are given even if it means dropping less good stuff.

that way you can put stuff on them and basically gear them up to be a more permanent companion instead of a disposable bag of bones.

i guess it might cause problems with necromancer minions tho, unless it was impossible to talk to them.
Additional Informationthere also needs to be an "Adventure Mode - Companion" category cus this really doesn't fit in inventory but thats as close as i could get,

i'm sure its known but i'm not sure if it has been reported.
TagsNo tags attached.
Attached Files

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-  Notes
(0020432)
Footkerchief (manager)
2012-02-21 22:15

This is not a bug. Feature requests go on the Suggestions forum, where this already has a couple threads:
http://www.bay12forums.com/smf/index.php?topic=70654.0 [^]
http://www.bay12forums.com/smf/index.php?topic=71048.0 [^]

- Issue History
Date Modified Username Field Change
2012-02-21 14:03 Xotano New Issue
2012-02-21 22:15 Footkerchief Note Added: 0020432
2012-02-21 22:15 Footkerchief Status new => resolved
2012-02-21 22:15 Footkerchief Resolution open => no change required
2012-02-21 22:15 Footkerchief Assigned To => Footkerchief


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