Anonymous | Login | Signup for a new account | 2024-12-25 00:10 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0006335 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2013-06-02 09:44 | 2013-06-02 10:00 | |
Reporter | Pickerel | |||||
Assigned To | Knight Otu | |||||
Priority | high | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OS-X | OS Version | Leopard | ||
Product Version | 0.34.11 | |||||
Target Version | Fixed in Version | |||||
Summary | 0006335: Undead Dwarves Brought by Necromancer Count as Dwarves for Cage/Pit/ect. purposes | |||||
Description | I don't know if this is necessarily a 'bug' per say, and I know it is likely at least partially a duplicate of the 'dwarves can't be assigned to cages or pits' thing, but this one adds the necromancer and his horde so I figure I'll report it. Anyway, when a necromancer brings their horde of undead, I got a bunch of elves and dwarves. I've played two fortresses in which this is the case. The trouble is that 'Dwarf Corpse's brought in the necromancer's horde count as dwarves for purposes of cages, pits, ect. The 'Elf Corpse's can be worked with just fine, mass-caged, pitted, ect., and it is only the 'Dwarf Corpse's that show the problem. Because of this, the 'Dwarf Corpse's cannot all be designated to one cage, or pitted, thus they take up cages until you take care of them individually. | |||||
Steps To Reproduce | 1. Have ready a battery of cage traps, enough to stop a necromancer's horde. 2. Have a necromancer's horde attack, and it must include undead dwarves. 3. Capture any number of the necromancer's dwarves. 4. Try to work with them as caged creatures. You can't from what I've found. | |||||
Additional Information | The only way I've found to dispatch them is, then, the time-consuming activity of building each one, and undesignating the creature while it is surrounded by military, thus 'killing' each one individually. I should also note that one can get them all stockpiled together by designating an animal stockpile with 'dwarf' and only 'dwarf' allowed (or other things too if you feel like, but that defeats the purpose). The undead will then be put in this same stockpile along with your own accidentally caged living dwarves. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0023990) Knight Otu (manager) 2013-06-02 10:00 |
That's all included in 0000741 - it mentions caging, chaining, and pitting, and that undead and necromancers are affected as well. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-06-02 09:44 | Pickerel | New Issue | |
2013-06-02 10:00 | Knight Otu | Note Added: 0023990 | |
2013-06-02 10:00 | Knight Otu | Relationship added | duplicate of 0000741 |
2013-06-02 10:00 | Knight Otu | Status | new => resolved |
2013-06-02 10:00 | Knight Otu | Resolution | open => duplicate |
2013-06-02 10:00 | Knight Otu | Assigned To | => Knight Otu |
Copyright © 2000 - 2010 MantisBT Group |