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IDProjectCategoryView StatusDate SubmittedLast Update
0006854Dwarf FortressAdventure Mode -- Combatpublic2014-07-09 12:082014-11-06 16:32
ReporterArmokGoB 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformWindowsOSWindows 7 64-BitOS Version6.1
Product Version0.40.01 
Target VersionFixed in Version0.40.15 
Summary0006854: Pulped body parts don't get severed arteries or functional impairment
DescriptionI'd think that a creature that has had its throat pulped into "an unrecognizable mass" would bleed out or suffocate, but this doesn't seem to happen.
Steps To ReproduceBash a creature in the throat until it gets pulped.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006860confirmedFootkerchief After severing a neck, the head-neck chunk is labeled as "neck" instead of "head" 
related to 0001534new Broken/mangled limbs/joints can still be used for walking, attacking, flying 
has duplicate 0007792resolvedFootkerchief Bandit's neck explodes in gore but he is still alive 
has duplicate 0008086resolvedFootkerchief Eyeballs heal, so do zombies, healing in general. 

-  Notes
(0025369)
Trif (reporter)
2014-07-09 12:58

The same goes for necks. I bashed an unconscious dude in the neck and tore his upper spine's nervous tissue. Then I hit his neck again and pulped it, and he didn't suffocate.
(0025505)
ArmokGoB (reporter)
2014-07-10 03:35

I think the neck is supposed to be behind the throat. Like the neck bone.
(0025548)
Valtam (reporter)
2014-07-10 09:30

Check if "an unrecognizable mass" status equates to pulping. If you can still attack that body part and if it appears red-colored on your enemy physical description, it means it hasn't been pulped yet.
(0025962)
Wimopy (reporter)
2014-07-12 05:50

Tested in arena. Wounds show upper spine nervous tissue as "cut apart" and "compound fracture" after severe blunt trauma (the injured part collapses into a lump of gore!), the human (who is totally average) still keeps walking and has no problem with anything. Pain is gone, only had bleeding when hit.
Pretty sure necks have a problem right now.
(0025966)
Quietust (reporter)
2014-07-12 06:09
edited on: 2014-09-19 12:48

The "unrecognizeable mass" and "collapses into a lump of gore" messages are almost definitely pulping-related, as they are the very same messages used back in the Old combat system of 0.28.181.40d and earlier whenever you dealt a lethal blow to a body part.

(0025968)
ArmokGoB (reporter)
2014-07-12 06:30

I was talking about the throat, not the neck, but I guess there's a problem with that too.
(0025969)
APV (reporter)
2014-07-12 06:44

If you look at description after such hit, the enemy throat only has bruised status and nothing more.
(0025990)
ArmokGoB (reporter)
2014-07-12 10:43

APV: Exactly.
(0026162)
ArmokGoB (reporter)
2014-07-13 11:09

Okay. I just ripped a goblin's throat into "loose shreds" and it was only marked as bruised.
(0026164)
Rafal99 (reporter)
2014-07-13 11:12

I have seen "unrecognizeable mass" message and the affected part was only bruised.
It seems that the messages from the old combat system are just too dramatic compared to damage in the new system.
(0026408)
ArmokGoB (reporter)
2014-07-14 19:23

Rafal99: The messages from the old combat system are supposed to signify that a part has been "pulped." Pulped is the point at which even necromancers can't reanimate the part. For all intents and purposes it should be considered missing, due to the extreme level of damage it has sustained. I'd think that any part of the body of any animal being "cloven asunder," "smashed into an unrecognizable mass," "torn into loose shreds," "incinerated," "shattered," etc. would have taken enough damage to the point of having little to no structural integrity and a complete loss of function.

- Issue History
Date Modified Username Field Change
2014-07-09 12:08 ArmokGoB New Issue
2014-07-09 12:58 Trif Note Added: 0025369
2014-07-09 15:00 Dwarfu Relationship added related to 0006860
2014-07-10 03:35 ArmokGoB Note Added: 0025505
2014-07-10 09:30 Valtam Note Added: 0025548
2014-07-12 05:50 Wimopy Note Added: 0025962
2014-07-12 06:09 Quietust Note Added: 0025966
2014-07-12 06:30 ArmokGoB Note Added: 0025968
2014-07-12 06:44 APV Note Added: 0025969
2014-07-12 10:43 ArmokGoB Note Added: 0025990
2014-07-13 11:09 ArmokGoB Note Added: 0026162
2014-07-13 11:12 Rafal99 Note Added: 0026164
2014-07-14 19:23 ArmokGoB Note Added: 0026408
2014-08-01 21:14 Footkerchief Relationship added has duplicate 0007792
2014-08-13 18:29 Footkerchief Assigned To => Footkerchief
2014-08-13 18:29 Footkerchief Status new => confirmed
2014-08-20 16:28 Footkerchief Summary Creatures with pulped throats don't die => Pulped body parts don't get severed arteries or functional impairment
2014-08-20 16:28 Footkerchief Relationship added has duplicate 0008086
2014-08-20 21:30 4maskwolf Issue Monitored: 4maskwolf
2014-09-19 12:48 Quietust Note Edited: 0025966 View Revisions
2014-10-30 15:38 Toady One Status confirmed => resolved
2014-10-30 15:38 Toady One Fixed in Version => Next Version
2014-10-30 15:38 Toady One Resolution open => fixed
2014-10-30 15:38 Toady One Assigned To Footkerchief => Toady One
2014-10-30 19:30 Footkerchief Relationship added related to 0001534
2014-11-06 16:32 4maskwolf Issue End Monitor: 4maskwolf


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