Anonymous | Login | Signup for a new account | 2024-12-25 10:48 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0007015 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2014-07-10 20:39 | 2014-10-05 03:31 | |
Reporter | Untelligent | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.40.02 | |||||
Target Version | Fixed in Version | 0.40.13 | ||||
Summary | 0007015: List of neighbors on Embark screen includes "Town." | |||||
Description | Dwarves, goblins, humans, elves, a couple towers, and... "Town." Save and image: http://dffd.wimbli.com/file.php?id=8856 [^] Always occurs for me; ran the first two weeks a few times and it was always there. It shows up there regardless of embark location or which dwarven civilization I choose. I have no explanation for this. | |||||
Steps To Reproduce | -Download the save -Start up Fortress Mode and go to the embark menu -Check the Neighbors window | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | |||||||||||||||||||||
|
Notes | |
(0025816) Button (reporter) 2014-07-11 11:56 |
May be related to 0006691 ? |
(0025818) Rafal99 (reporter) 2014-07-11 12:04 edited on: 2014-07-11 12:06 |
This happened in 0.34.xx versions too. From what I remember they are human towns taken by necromancers or undead groups. Related threads: http://www.bay12forums.com/smf/index.php?topic=103513.0 [^] http://www.bay12forums.com/smf/index.php?topic=130731.0 [^] |
(0025819) XXSockXX (reporter) 2014-07-11 12:05 |
Not a bug. The town got taken over by a necromancer, happened in older versions too, also with other settlements. |
(0025825) Button (reporter) 2014-07-11 12:21 edited on: 2014-07-11 12:25 |
It still might be a bug. Untelligent says exactly one town is present in every embark he's tried; it's quite unlikely that every embark would be in range of exactly 1 necromancer Town. If someone wants to check out the save real quick to test that out, please let us know; otherwise I'll do it after work. |
(0025827) Rafal99 (reporter) 2014-07-11 12:39 |
It seemed to me that in 0.40 necromancer Towers have unlimited range, unlike 0.34 where they only had range of 10 map tiles. So it is enough that he has one necromancer Town on the whole map, and it will show it as neighbor in every embark site. |
(0025835) XXSockXX (reporter) 2014-07-11 13:10 |
I checked out the save. There is indeed one town inhabited by a sole necromancer. The town got destroyed by a hill titan, then the necromancer settled there. This would be similar to towns getting taken over in previous versions, the town now functions like a tower as far as necromancer sieges are concerned. (There are also plenty of hamlets and tombs taken over by bandits, which is new, but probably unrelated.) This world has plenty of towers too. There are tower neighbours besides the town all over the world, which is odd, except if it's true that towers now have unlimited range in 0.40. So the town neighbour is not a bug, but the unlimited tower range thing might be unintended I think. |
(0025842) XXSockXX (reporter) 2014-07-11 13:24 |
Actually should we make a new report about the unlimited tower range? Because I have a save where tower range is still 10 squares like in 34.xx... I think this could be related to issue 0006868 where sometimes in 40.xx the range of goblin sites was limited to 2 squares. |
(0025885) Rafal99 (reporter) 2014-07-11 18:06 edited on: 2014-07-11 18:50 |
Hmm strange. Tried with a copy of my world from before my original embark, and actually all the Towers have limited range like in 0.34. Whats even more strange is that the same embark location I used for my fort, here doesn't show any Tower or other necromancer neighbors. I am sure when I was embarking it showed Tower two times, I double checked this before I embarked. Something is messed up. Seems that neighbors list may not update properly sometimes. |
(0025895) XXSockXX (reporter) 2014-07-11 18:56 edited on: 2014-07-11 19:12 |
Yeah, something must be messed up, possibly with the range display in the embark screen. I haven't tested if this affects Fort Mode, so it might just be a display problem. I assume tower range was not changed in 0.40, in my worlds it doesn't appear so. However I have one world where this happened: - first try at fort mode, neighbours are Dwarfs/Elfs/Humans/Goblins and Town over the entire map, despite at least 4 Towers being present these are not listed even next to them - second try, neighbours are Dwarfs/Elfs/Humans/Goblins and Town, but Town shows up only 2 squares away from that Town - third try, everything is normal, Towers and the Town are listed in the normal range as would be expected, with the appropriate range for each different Tower Pretty sure this is related to 0006868. |
(0027795) Button (reporter) 2014-07-28 11:49 |
This is definitely a bug. The trigger seems to be having ~10ish neighbors. The substance of the bug is that neighbors aren't removed when you change your location. I even moved my cursor a deserted island in the middle of the ocean, and it still displayed all the civs and towers as my neighbors. |
(0028478) Dwarfu (manager) 2014-08-06 12:35 |
Can also appear as "Fortress". http://www.bay12forums.com/smf/index.php?topic=141882.0 [^] |
(0030110) Toady One (administrator) 2014-09-11 12:24 |
Somehow an unclaimed group of 59 animated goblins ended up in one of the towns, and the game became confused. I had the embark screen deal with that, but I'm not sure how they got there in the first place. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-10 20:39 | Untelligent | New Issue | |
2014-07-11 11:56 | Button | Note Added: 0025816 | |
2014-07-11 12:04 | Rafal99 | Note Added: 0025818 | |
2014-07-11 12:05 | XXSockXX | Note Added: 0025819 | |
2014-07-11 12:06 | Rafal99 | Note Edited: 0025818 | View Revisions |
2014-07-11 12:21 | Button | Note Added: 0025825 | |
2014-07-11 12:25 | Button | Note Edited: 0025825 | View Revisions |
2014-07-11 12:25 | Button | Note Edited: 0025825 | View Revisions |
2014-07-11 12:39 | Rafal99 | Note Added: 0025827 | |
2014-07-11 13:10 | XXSockXX | Note Added: 0025835 | |
2014-07-11 13:24 | XXSockXX | Note Added: 0025842 | |
2014-07-11 18:06 | Rafal99 | Note Added: 0025885 | |
2014-07-11 18:06 | Rafal99 | Issue Monitored: Rafal99 | |
2014-07-11 18:40 | Rafal99 | Note Edited: 0025885 | View Revisions |
2014-07-11 18:49 | XXSockXX | Issue Monitored: XXSockXX | |
2014-07-11 18:50 | Rafal99 | Note Edited: 0025885 | View Revisions |
2014-07-11 18:56 | XXSockXX | Note Added: 0025895 | |
2014-07-11 19:11 | XXSockXX | Note Edited: 0025895 | View Revisions |
2014-07-11 19:12 | XXSockXX | Note Edited: 0025895 | View Revisions |
2014-07-11 20:27 | Footkerchief | Relationship added | related to 0006868 |
2014-07-28 07:49 | Footkerchief | Relationship added | related to 0006592 |
2014-07-28 11:49 | Button | Note Added: 0027795 | |
2014-08-05 15:06 | Dwarfu | Relationship added | related to 0006691 |
2014-08-06 12:35 | Dwarfu | Note Added: 0028478 | |
2014-08-06 12:37 | Dwarfu | Relationship added | child of 0007739 |
2014-08-06 12:59 | Dwarfu | Assigned To | => Dwarfu |
2014-08-06 12:59 | Dwarfu | Status | new => acknowledged |
2014-08-09 10:48 | Dwarfu | Tag Attached: Intentional/Expected? | |
2014-08-09 10:49 | Dwarfu | Status | acknowledged => confirmed |
2014-09-11 12:04 | Toady One | Tag Detached: Intentional/Expected? | |
2014-09-11 12:24 | Toady One | Note Added: 0030110 | |
2014-09-11 12:24 | Toady One | Status | confirmed => resolved |
2014-09-11 12:24 | Toady One | Fixed in Version | => Next Version |
2014-09-11 12:24 | Toady One | Resolution | open => fixed |
2014-09-11 12:24 | Toady One | Assigned To | Dwarfu => Toady One |
2014-10-04 11:11 | Rafal99 | Issue End Monitor: Rafal99 | |
2014-10-05 03:31 | XXSockXX | Issue End Monitor: XXSockXX |
Copyright © 2000 - 2010 MantisBT Group |