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IDProjectCategoryView StatusDate SubmittedLast Update
0007364Dwarf FortressAdventure Mode -- AIpublic2014-07-15 22:072016-05-18 13:26
Reporterindigofenix 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.40.03 
Target VersionFixed in Version 
Summary0007364: Wild animals "flee" northwest
DescriptionVery frequently, wild animals fleeing (at least I assume they are trying to flee) travel in a northwest direction, regardless of where the creature they are fleeing from is standing. My guess is that these are creatures trying to move toward some particular spot on the map which is not set, so they move toward the map's (0,0) position instead.
Steps To ReproduceWander the wilds, find some animals, scare them. Watch as they travel northwest regardless of where you are standing.
TagsNo tags attached.
Attached Files

- Relationships
related to 0001145resolvedToady One Dwarves will only flee in one direction. 

-  Notes
(0026593)
4maskwolf (reporter)
2014-07-15 22:12

If there are bug reports related to dwarf behavior and their proclivity to the NW quadrant, then this is related to those, I would guess. This'll probably be fixed whenever Toady gets around to changing what he has himself called the "artificial behavior" in this regard.
(0026595)
Rafal99 (reporter)
2014-07-15 22:45
edited on: 2014-07-15 22:46

It happens to adventure mode bandits in their camps too.
They randomly run about 15-20 tiles in NW direction then come back to their original position. Then a while later they run in NW direction again.
It doesn't seem to have to do with fleeing as there was no combat nearby.

(0026605)
thvaz (reporter)
2014-07-16 02:54

Companions in adventure mode do this too.
(0028145)
smjjames (reporter)
2014-08-02 09:53

EVERYTHING does this, animals, people, that one wierd fire based titan that seemed to keep running from itself.

It reminds me of the issue in Minecraft where things would tend to path to the northwest, particularily noticable with penned livestock. I know it's an ENTIRELY different programming setup from DF, but it's just a pathing issue as well.
(0029758)
smjjames (reporter)
2014-08-28 17:28

This seems to have been fixed as of 40.10, or at least mitigated, the flee direction seems more random now. It's not predominantly northwest anymore, that much I'm pretty sure of.

Can anybody confirm for sure?
(0029834)
thvaz (reporter)
2014-08-31 13:46

Something changed. I don't see creatures always running to the northwest anymore. Even your companions go to random directions, as if they were scouting, instead of going always to the northwest

- Issue History
Date Modified Username Field Change
2014-07-15 22:07 indigofenix New Issue
2014-07-15 22:12 4maskwolf Note Added: 0026593
2014-07-15 22:45 Rafal99 Note Added: 0026595
2014-07-15 22:46 Rafal99 Note Edited: 0026595 View Revisions
2014-07-16 02:54 thvaz Note Added: 0026605
2014-07-16 08:10 Footkerchief Relationship added related to 0001145
2014-07-16 11:38 Rafal99 Issue Monitored: Rafal99
2014-08-02 09:37 thvaz Issue Monitored: thvaz
2014-08-02 09:53 smjjames Note Added: 0028145
2014-08-28 17:28 smjjames Note Added: 0029758
2014-08-28 18:03 Footkerchief Assigned To => Footkerchief
2014-08-28 18:03 Footkerchief Status new => needs feedback
2014-08-31 13:46 thvaz Note Added: 0029834
2016-05-18 13:26 Toady One Status needs feedback => resolved
2016-05-18 13:26 Toady One Resolution open => fixed
2016-05-18 13:26 Toady One Assigned To Footkerchief => Toady One
2016-06-10 17:09 thvaz Issue End Monitor: thvaz
2017-08-09 14:00 Rafal99 Issue End Monitor: Rafal99


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