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IDProjectCategoryView StatusDate SubmittedLast Update
0000863Dwarf FortressDwarf Mode -- Reclaimpublic2010-04-09 02:352010-11-17 10:09
ReporterJiri Petru 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version0.31.17 
Summary0000863: Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities
DescriptionBefore my old fortress collapsed, I have planned a huge building project that used hundreds of stone. I never got to finish it, though.

When I reclaimed, the stones still seem to be marked as being used. I can't use them for anything (they don't show up in the building materials menu), even if I try to build wall on top of them... there is a large group of stones on the ground, but when I build on top of it, the nearest material is listed as 26 squares away.

Worse still, the stones block any construction (as per normal when "being used").
Tagsitem, reclaim
Attached Files

- Relationships
related to 0001120resolvedToady One "No seeds available for this location" when using seeds left at reclaimed site 
related to 0000133confirmedlethosor Naturally muddy areas lose mud upon reclaim 
related to 0000621confirmedFootkerchief On reclaim, contents of barrels drop to the ground. 
related to 0000618new Caged goblins are freed after reclaiming 
related to 0000252acknowledgedFootkerchief When reclaim Goblins are friendly 
related to 0001871confirmedFootkerchief Removing a construction after reclaim doesn't reveal hidden areas 
related to 0002422newFootkerchief Crash on reclaim: Extra Item Occupancy 
parent of 0000830resolvedToady One Reclaim: dwarves don't bury dead from the original fort, old coffins emptied 
parent of 0000882resolvedFootkerchief On reclaim military won't obtain weapons or armor until arsenal dwarf is assigned 
parent of 0002686resolvedToady One Consistent crash on reclaim 
has duplicate 0002144closedFootkerchief Reclaim Bars unable to be used 
has duplicate 0002406resolvedFootkerchief Unmovable items 
has duplicate 0002480resolvedLogical2u Reclaimed a fortress, stone stockpiles are unnaccessible. 
has duplicate 0003496resolvedLogical2u Items that were assigned to a building that was not completed on last embark are immovable, even when set to dump. 
related to 0001027resolvedToady One Items tied up by suspended jobs don't have the TSK indicator 
related to 0003499acknowledgedFootkerchief Can't build construction on tile, claims to be blocked by invisible creature 
related to 0007114new Inherited melting flag not shown/cleared correctly on reclaimed fort objects 

-  Notes
(0003782)
Monteux (reporter)
2010-04-15 19:05
edited on: 2010-04-15 19:06

I'm having the same problem with mechanisms. I had traps set to be built when I abandoned. Mechanisms were scattered across the map, however none show up on the stocks screen or when building a trap. I haven't tried building on top of them yet to see if they block building, but it is breaking some of the functionality of reclaim.

This was in the .3 version.

(0004978)
Hondo (reporter)
2010-04-25 06:14

I got this now too. I was making a stone wall before I got wiped out, and after reclaim those stones can't be used for anything. If I mark them for dumping, nobody dumps them.
(0005324)
Jiri Petru (reporter)
2010-04-27 03:30

Seems like this is not only an issue of building materials. I have several other items, like a mule corpse or a bow, that can't be touched. Probably anything that was marked as "being used" before the fall of the fortress doesn't work.
(0005875)
Jiri Petru (reporter)
2010-05-01 19:09

I also have lots of ammunition and equipment nobody would touch... and that the arsenal dwarf keeps ignoring. I suppose it's the same reclaim bug. Probably the items that were assigned before the abandonment can't be used now.
(0005887)
Footkerchief (manager)
2010-05-01 21:09

This is a very old bug. Not surprising that it's still around.
(0008020)
Thoranius (reporter)
2010-06-09 17:52

I've recently gotten this as well, is there any workaround for editing your save to fix this one? I really don't want to have to scrap an entire 2 7 level aquaduct system because a stray stone is sitting in a key position that requires a wall for the whole system to work. Confirmed in version 0.31.05.
(0008021)
Footkerchief (manager)
2010-06-09 18:01

The only way I know of to untask the items is to shove them around with flowing water, or melt them with magma.
(0009156)
Denmo (reporter)
2010-06-26 22:54

Really? That puts a huge roadblock on my plans for a mega project. :\

Oh well, tough it out and build a few 100 pumps I guess.
(0012229)
elt (reporter)
2010-08-29 11:55

I have this bug too. When my fortress fell, there was one dwarf still there who went insane. Apparantly he destroyed the depot, because when I reclaimed, I found 3 dolomite sitting where the depot was supposed to be, and nobody will touch those 3 dolomite! Which is annoying, since I'll have to change the whole shape of the floodable depot room to accomodate another one. Then there's the miscellaneous items in my barracks area blocking construction of furniture. Grr! Nothing's forbidden, everything's claimed, nothing's outside, nothing's TSK'd. And nothing's getting picked up.
(0012230)
Quietust (reporter)
2010-08-29 12:01

For the record, the current version of DFHack includes a tool "dfcleartask" (written by me) which works around this bug by untasking every item in the fortress.
(0013596)
Toady One (administrator)
2010-11-03 05:02

The basic items-being-locked-up on reclaim bug is handled for 0.31.17, but I don't think that resolves any of the (former) child issues, so I've moved them over to related.

- Issue History
Date Modified Username Field Change
2010-04-09 02:35 Jiri Petru New Issue
2010-04-15 19:05 Monteux Note Added: 0003782
2010-04-15 19:06 Monteux Note Edited: 0003782 View Revisions
2010-04-23 19:06 Monteux Issue Monitored: Monteux
2010-04-25 06:14 Hondo Note Added: 0004978
2010-04-27 03:30 Jiri Petru Note Added: 0005324
2010-05-01 19:09 Jiri Petru Note Added: 0005875
2010-05-01 21:08 Footkerchief Summary Reclaim: Old building materials still marked as being used => Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim
2010-05-01 21:09 Footkerchief Note Added: 0005887
2010-06-03 14:44 Footkerchief Relationship added has duplicate 0002144
2010-06-09 17:52 Thoranius Note Added: 0008020
2010-06-09 18:01 Footkerchief Note Added: 0008021
2010-06-13 13:53 Footkerchief Relationship added related to 0001120
2010-06-19 13:33 Kanddak Issue Monitored: Kanddak
2010-06-20 21:48 Footkerchief Relationship added has duplicate 0002407
2010-06-20 21:48 Footkerchief Relationship added has duplicate 0002406
2010-06-20 21:48 Footkerchief Sticky Issue No => Yes
2010-06-23 05:53 Kyle_Solo Issue Monitored: Kyle_Solo
2010-06-26 22:54 Denmo Note Added: 0009156
2010-06-27 07:50 Logical2u Relationship added has duplicate 0002480
2010-07-04 10:29 Footkerchief Relationship deleted has duplicate 0002407
2010-07-04 10:34 Footkerchief Relationship replaced parent of 0001120
2010-07-04 10:34 Footkerchief Relationship added parent of 0000830
2010-07-04 10:34 Footkerchief Relationship added parent of 0000882
2010-07-04 10:34 Footkerchief Relationship added parent of 0000133
2010-07-04 10:34 Footkerchief Relationship added parent of 0000621
2010-07-04 10:34 Footkerchief Relationship added parent of 0000618
2010-07-04 10:34 Footkerchief Relationship added parent of 0000252
2010-07-04 10:34 Footkerchief Relationship added parent of 0001871
2010-07-12 13:14 Footkerchief Summary Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim => Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities
2010-07-12 17:12 Footkerchief Relationship added parent of 0002422
2010-07-20 12:07 Footkerchief Relationship added parent of 0002686
2010-08-18 16:46 Logical2u Relationship added related to 0001027
2010-08-29 11:55 elt Note Added: 0012229
2010-08-29 12:01 Quietust Note Added: 0012230
2010-08-30 09:42 cubby666 Issue Monitored: cubby666
2010-09-20 04:30 Another Issue Monitored: Another
2010-09-20 04:31 Another Tag Attached: reclaim
2010-09-20 04:32 Another Tag Attached: item
2010-11-02 07:14 Logical2u Relationship added has duplicate 0003496
2010-11-03 04:59 Toady One Relationship replaced related to 0001120
2010-11-03 04:59 Toady One Relationship replaced related to 0000133
2010-11-03 04:59 Toady One Relationship replaced related to 0000621
2010-11-03 05:00 Toady One Relationship replaced related to 0000618
2010-11-03 05:00 Toady One Relationship replaced related to 0000252
2010-11-03 05:00 Toady One Relationship replaced related to 0002422
2010-11-03 05:01 Toady One Relationship replaced related to 0001871
2010-11-03 05:02 Toady One Note Added: 0013596
2010-11-03 05:02 Toady One Status new => resolved
2010-11-03 05:02 Toady One Fixed in Version => 0.31.17
2010-11-03 05:02 Toady One Resolution open => fixed
2010-11-03 05:02 Toady One Assigned To => Toady One
2010-11-05 13:48 Another Issue End Monitor: Another
2010-11-11 23:30 cubby666 Issue End Monitor: cubby666
2010-11-17 10:09 Footkerchief Sticky Issue Yes => No
2012-01-16 06:37 Footkerchief Relationship added related to 0003499
2014-07-11 23:02 Footkerchief Relationship added related to 0007114


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