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ID | Project | Category | View Status | Date Submitted | Last Update | |
0008013 | Dwarf Fortress | Undeath | public | 2014-08-14 16:48 | 2014-08-28 11:24 | |
Reporter | fortunawhisk | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | x86 | OS | Windows | OS Version | 7 | |
Product Version | 0.40.08 | |||||
Target Version | Fixed in Version | 0.40.11 | ||||
Summary | 0008013: Named undead only hostile to military and animals | |||||
Description | Named undead do not attack non-military dwarves unless they are attacked first. Undead that gain a name by killing someone become non-hostile. Undead then path to nearest animal and start killing. Doesn't appear to bother the civilians until they lose a pet. Named undead can be pastured (safely) if caught. They will be repastured if they escape. Unnamed undead are properly hostile to everyone. http://dffd.wimbli.com/file.php?id=9394 [^] | |||||
Steps To Reproduce | Capture an undead sentient Feed it dwarves until it gets named Release it | |||||
Additional Information | This is a 40.08 embark, no mods, ironhand installed. Undead are from a single goblin siege, killed by other undead, raised by the biome. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0029747) Toady One (administrator) 2014-08-28 11:24 |
With the changes for the next version, it looks like this save works now. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-14 16:48 | fortunawhisk | New Issue | |
2014-08-14 16:50 | Footkerchief | Relationship added | related to 0006547 |
2014-08-28 11:24 | Toady One | Note Added: 0029747 | |
2014-08-28 11:24 | Toady One | Status | new => resolved |
2014-08-28 11:24 | Toady One | Fixed in Version | => Next Version |
2014-08-28 11:24 | Toady One | Resolution | open => fixed |
2014-08-28 11:24 | Toady One | Assigned To | => Toady One |
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